I've briefly mention this recommendation in my article
http://forum.the-west.net/showthread.php?t=41134&highlight=scalp
In serious amateur and professional chess, they have a ranking/rating system. Here are the most used systems
USA
http://main.uschess.org/component/o...371?op=list&month=1010&f=TopOverall&h=Overall
Britain
http://grading.bcfservices.org.uk/engtopplayers.php
FIDE (International)
http://ratings.fide.com/top.phtml?list=men
However they are so similar it's basically the same. When I first started playing local county league chess, I soon became familiar with the rating system although it's not quiet as good as the ELO system which is named after Professor Elo. For those who are not familiar with this formula I will explain the least complicated one it's very easy to understand. I will talk in this game terms rather than chess.
Calculation of rating
Every duel results in an upgraded performance rating for each player in there profile and updated regularly in the duel rank page.
Win = Opponent's rating + 50
Loss = Opponent's rating - 50
Each players duel points are added to a grand total and divided by the number of duels played giving the average which the programing will update after ever duel.
For example
Player A who is rated 160 beats Player B graded 140.
Player A's performance grade is 140 + 50 = 190
Player B's is 160 - 50 = 110. One player will lose as many points relative to their own grade as the other gains.
There is one proviso in the calculation: ratings more than 40 points different from one's own rating are considered to be exactly 40 points different when calculating performance grades. Had Player B's grade been 100 they would have scored
Player A 120(not140) + 50 = 170
Player B 140(not 160) - 50 = 90.
This prevents players increasing their grade by losing to much higher-graded players. Every win will gain at least +10 points and up to +90 points and every loss will loss at least -10 points and up to -90 points (of course divided by your number of duels after a grand total is calculated).
This is how it works in practice :-
Player A wins against Player B 140 + 50 = 190
Player A wins against Player C 150 + 50 = 200
Player A losses against Player D 150 - 50 = 140
Player A losses against Player E 190 - 50 = 140
Player A wins against Player F 160 + 50 = 210
Player A losses against Player G 130 - 50 = 90
Player A losses against Player G 175 - 50 = 125
Player A wins against Player F 155 + 50 = 215
190 + 200 + 140 + 140 +210 + 90 + 125 + 215 = 1310
1310/8 = 163
Player A has increased his rating from 160 to 163
In chess the weakest adult club players come in at about 40. A three-figure grade is a source of prestige among casual players, while those who seriously study the game may try to break 150. A player graded over 200 is usually well known outside his or her area and might consider aiming for a master title. Grades far in excess of 200 lose their significance as very strong players tend to play mostly in internationally rated tournaments and are rated by FIDE (using the ELO system). In published chess ratings an " * " is added beside the rating to signify less than 30 games have been played, this is needed for accuracy.
IMPORTANT NOTE: Because, unlike chess, this game potentially adds dueling strength with each lvl up. I suggest that your character level x4 is added to your Rating.
Example
Player A has a character Lv30 so 120 ranking point are added to his rating.
Player B has a character Lv26 so 104 ranking point are added to his rating. This will also help the figures be more accurate when skill changes makes a player a pure fighter, after 30 duels it will be accurate.
If you cannot gain xp from a duel, when or had you been at 100% motivation, then that duel is not possible, it's easy 90 point higher or lower you can duel.
Duel rank page (all columns should have a click option to list top page in that category)
It should show columns for
1) Name and town
2) Duel rating (with character level duel bonus) = mightiest dueler
3) Duel rating (without character level duel bonus) = best pound for pound dueler
4) Wins/losses
5) Highest single hit damage
6) Highest duel damage
7) Most consecutive wins without taking any damage
8) Duel experience under the current system (because it provides a goal for players to stive for)
The current duel ranking should be totally abolished and replaced for the following reasons :-
1) No one who losses 50% of there duels should be in the top 1000 let alone top page.
2) Many great dueler never get recognition for there duels.
3) The current system makes inexperienced players think the wrong players are the best duelers.
4) Consideration of opponents playing strength has zero to do with the current system.
5) By getting rid of the way duel levels currently increase and replacing it with this system, top page duelers will find it much easier to find targets. Many of you don't know how hard it is for top page duelers and more so if they are also high xp ranked as well. Some days, due to bad luck, it's possible to ride around all day and not get a single duel.
I think this thread should result in a suggestion in Ideas & Brainfarts and everyone who posts here should ask there towns best duelers to vote