Marny
Member
At the end of the event there will a post-game which will include buffs for everyone to reach 150
At the end of the event there will a post-game which will include buffs for everyone to reach 150
Now that you mention it...Cringe, the first player to have reached Level 99 on .net, has been happily (or maybe sadly) picking berries on Arizona for years and completely out of sight in the ranking. The very second player, The Iceman (who has been playing The West since day 1 on Beta), has been selling his inventory there for a while too, townless and rather inactive. They are remembered for their joyful, savage dueling feats. I believe both and Kidd Kalypso, once very happy, frisky & feared duelers, all skipped the duel event. I would call that a summary of the current TW.This thread is a good summary of TW in my opinion and includes both fun and sadness
Cringe too of course, at times.
Ditto on the event team.....Just bring back the the classic V1.0 game. That would solve alot of the issues I have seen in the last 7+years.
Serious question:If Inno charged a fee per month to play V1.0 I'd say "Here take my money" without a second thought.
The 1.0 actually enjoyed the tombolas. They complained about the excessive use of tombolas. That's the reason for massive exodus on 2013, 2014, 2015, 2018 and I've seen plenty of old friends quitting this 2022 again.The ver1x players complain about the tombolas
The ver2x players complain that the 2022 tombolas aren't better than the 2019 tombolas
Inflation hit Inno
@Goober Pyle this sounds great. I'd be interested. Truly though a similar set up with v1.0 would be ideal. I realize that Inno refuses to consider v1.0 as being solvent. I personally disagree based on the numbers from the last temporary v1.0 server event. I think a lot of new players that never tried v1.0 would love to see it just to get context for the current game. If there is any way you could convince the upper-ups to allow a pay-to-play v1.0 server, that would be incredible.Serious question:
Say we were able to take over the global event server for a year, and people could join any time, but on the first tuesday each month we would deduct 100 nuggets from your event server account (separate from your en account). If you didn't have enough nuggets your toon would be deleted (no second chances; if you want to come back you start over from scratch), would you be interested?
What I was envisioning is 3 month reset cycles. the payoff being you get to pick 10 items in your inventory to start the next round with and everyon gets wisom potions enough to bring them to the average level people were at in the previous round. then at some point at least 1 year out, possibly more depending on how popular it is, whether it is covering its costs, and if/when the server is needed for the next IFBC or whathaveyou, "last call" will go out and the next round will be for all the marbles -- winners get valuable prices to take to their home worlds.I would go with that, but only a year? Would hate to invest the time to have it wiped, but that seems better than the current silliness in all the world's are seemingly experiencing. I am with Joe on this..... *Take my money*. We have only been asking for this for oh......since v.2.0 was released.
Now, if instead of being an event this is more of a respin, then the pitch to inno HQ would be a much harder sell.What I was envisioning is 3 month reset cycles. the payoff being you get to pick 10 items in your inventory to start the next round with and everyon gets wisom potions enough to bring them to the average level people were at in the previous round. then at some point at least 1 year out, possibly more depending on how popular it is, whether it is covering its costs, and if/when the server is needed for the next IFBC or whathaveyou, "last call" will go out and the next round will be for all the marbles -- winners get valuable prices to take to their home worlds.
winners get valuable prices to take to their home worlds.
Just for the record: literal "1.0" had fundamental elements in Flash so would not be possible, "but fundamentally it would be a 'classic' (pre leveled-gear) event" (i.e. ~"2.0.0" -- while that had fort fights in flash, that change can be worked in)That's excatly what kills the idea.
The intention was "let's have a V1.0 world again", and yes, we might pay for it.
Just for the record: literal "1.0" had fundamental elements in Flash so would not be possible, "but fundamentally it would be a 'classic' (pre leveled-gear) event" (i.e. ~"2.0.0" -- while that had fort fights in flash, that change can be worked in)
I don't know what pieces; it could be as simple as the little hammering toon element... I remember playing c.2010 from a blackberry without flash and it definitely had some things that didn't quite work (it was still _mostly_ playable but was "obviously broken" in ways inno would likely never agree to put back into the wild). More to the point though, the simple fact that at some point you would get a ~"flash not found" error is a show-stopper and however simple porting/modding it to eliminate that error might be, committing dev resources to that is ... highly unlikelyI did not know that. Is it the duel mechanic? I can't think of what else required Flash. I assume a HTML5 port would require dev supprt that's just not available. Has Inno ever considered selling the v1.0 code? I guess there's probably too many proprietary technologies that could be tied to v2.0 and other Inno games to make that not possible.
Well i'm almost sure there was v1 event when flash was dead already ... so i'm not sure if your info is correct.I don't know what pieces; it could be as simple as the little hammering toon element... I remember playing c.2010 from a blackberry without flash and it definitely had some things that didn't quite work (it was still _mostly_ playable but was "obviously broken" in ways inno would likely never agree to put back into the wild).
yes, events, especially short speed events, have a lot of flexibility, but we are talking about something we'd hope to be able to tie up the event server for many many months, and hopefully maintain on an ongoing basis as a full-service off-shoot, which would require HQ approval, so we need to avoid things that are a complete non-starter for that.Well i'm almost sure there was v1 event when flash was dead already ... so i'm not sure if your info is correct.
specifically, If I understand correctly, that has the full html5 overhaul but predates the leveled shop gear. Run that on a subscription basis and disable all tombola events (and disallow speed event winner gear there) and you have a world where P2W is limited to buying APs/SPs and other buffs that don't really differentiate you from a committed (mostly*) free to play player, they just let you get to the top level faster and stay a bit ahead of getting the best gear as a result.yes, events, especially short speed events, have a lot of flexibility, but we are talking about something we'd hope to be able to tie up the event server for many many months, and hopefully maintain on an ongoing basis as a full-service off-shoot, which would require HQ approval, so we need to avoid things that are a complete non-starter for that.
My preliminary research suggests v2.104 is the best candidate for something that mostly meets the spirit of the "classic" game while being modern enough to get approval and not need any dev support to be able to run as a standalone long-term server.
best guess:specifically, If I understand correctly, that has the full html5 overhaul but predates the leveled shop gear. Run that on a subscription basis and disable all tombola events (and disallow speed event winner gear there) and you have a world where P2W is limited to buying APs/SPs and other buffs that don't really differentiate you from a committed (mostly*) free to play player, they just let you get to the top level faster and stay a bit ahead of getting the best gear as a result.
* I think to be sustainable the monthly nugget cost would need to be something that requires roughly annual US$5-10 purchases or at least a one-time purchase enough for a full-price nugget bag
best guess:
250 nuggets/mo., with maybe a lower price of 100/mo the first 3 months, would fit that target