DeletedUser
Proposal
Special one-day only offers (monthly, quarterly, annually, frequency TBD) where Higher Income, Character Bonus, and More Energy premiums are doubled.
Current Workaround
None
Details
For arguments sake (and not to be discussed, let the devs decide the frequency), assume each major premium has one double-double day every 3 months.
This idea proposes that every so often, the effect of a single premium is doubled for 24 hours, as long as that premium has already been activated by the player. This means that specifically:
Higher Income - The Wages are increase by 75%. Also, the items that you find during work can be up to 75% more valuable
Character Bonus - The advantages of your character class are tripled
More Energy - Your character has a maximum of 175 energy points. Energy points regenerate 75% faster
This idea proposes that only one of the three base premiums are doubled on the DDD, not all three together.
I believe that many players would be willing to stump up some nuggets for the chance to double their premium effect. If the DD days were on a fixed schedule, many players would prepare for this and this would likely lead to an increase in nugget purchases.
This would also drive the use of Christmas goodies, buffs, and nuggets in general as players would strive to maximize the DDD by keeping their motivations high and full energy throughout this 24 hour double-double period. On the DD Energy Day, people would login more frequently so therefore Inno can 'in-game advertise' to a wider audience with whatever message they were interested in pushing that day.
--> Bonus diminishment of inventories and consumables throughout the worlds while increasing player activity.
Abuse Prevention
Frequency to be kept small, so say only 2 of each premium are doubled per year (total of 6 DD days per year)
Visual Aids
Please see wording I used above
Summary
Think of this as analogous to standard 'Buy One Get One Free' sale days for the retail sector. Drive increased sales while simultaneously increasing customer loyalty and satisfaction.
Special one-day only offers (monthly, quarterly, annually, frequency TBD) where Higher Income, Character Bonus, and More Energy premiums are doubled.
Current Workaround
None
Details
For arguments sake (and not to be discussed, let the devs decide the frequency), assume each major premium has one double-double day every 3 months.
This idea proposes that every so often, the effect of a single premium is doubled for 24 hours, as long as that premium has already been activated by the player. This means that specifically:
Higher Income - The Wages are increase by 75%. Also, the items that you find during work can be up to 75% more valuable
Character Bonus - The advantages of your character class are tripled
More Energy - Your character has a maximum of 175 energy points. Energy points regenerate 75% faster
This idea proposes that only one of the three base premiums are doubled on the DDD, not all three together.
I believe that many players would be willing to stump up some nuggets for the chance to double their premium effect. If the DD days were on a fixed schedule, many players would prepare for this and this would likely lead to an increase in nugget purchases.
This would also drive the use of Christmas goodies, buffs, and nuggets in general as players would strive to maximize the DDD by keeping their motivations high and full energy throughout this 24 hour double-double period. On the DD Energy Day, people would login more frequently so therefore Inno can 'in-game advertise' to a wider audience with whatever message they were interested in pushing that day.
--> Bonus diminishment of inventories and consumables throughout the worlds while increasing player activity.
Abuse Prevention
Frequency to be kept small, so say only 2 of each premium are doubled per year (total of 6 DD days per year)
Visual Aids
Please see wording I used above
Summary
Think of this as analogous to standard 'Buy One Get One Free' sale days for the retail sector. Drive increased sales while simultaneously increasing customer loyalty and satisfaction.
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