DeletedUser
This went nowhere.
So I shall take responsibility and point you all towards Divinity II.
Anyone tried this?
So I shall take responsibility and point you all towards Divinity II.
Anyone tried this?
No need, DA2 sucks.Hey guys, expect a DA2 review soon, also thanks for keeping the thread going.
I'll have to agree to disagree with you on that oneNo need, DA2 sucks.
I'll have to agree to disagree with you on that one
That said, I'm just shy of act 3, so no review till I finish.
360.PS3, PC, or Xbox360?
The game plays the worst on the computer.
Well, Jade empire definetly has some better elements, such as more interesting enviroments, and imo a more immersive world.Jade Empire pwns DA2 in some respects, anyways I can not understand how you judge this game so kindly! :O
Still, I guess it's partly due to playing on a console.
The combat system is really horribly implemented on the pc.
I'll write a longer commentary later.
My Review: I'm divided as to whether the sequel is an improvement or not. Just like Mass effect 2 over mass effect 1, bioware took risks. Just like with mass effect 2, they cut out features instead of improving them (eg. mako) however on a much larger scale.
I don't really care if someone else voiced him, can't say I thought abut that at all.I won't go deep into my favourite characters, but the only ones I didn't like were Anders, who nothing like his awakening counterpart-he even a different voice actor!
I don't see how they focus too much on romance tbh, other than perhaps giving you the option to romance just about every char in DA2. ME2 was fine.Romances are a key point to Bioware games, however I feel there is toomuch focus on them now. The only romance I really felt was good was Merrill's, at least in my view. Bioware need to focus more on the game then these romances imo. ME2 also proves this.
That line there, that I disagree with. This is about a grand scene, about Thedas in crisis,The events seem random and unliked at first, which to some extent they are, but there is a link, and the game was always the journey of the protagonist, not some other plot.
First things first.The combat is more hack and slash esque, though is still RPG based and stat-driven. I find it much more engaging then DA:O's combat, and it still retains some tactics, however it can descend to button mashing on occasion (though as you get used to it, very rarely). Some of the abilities are over the top, but generally this is an improvement.
The same reason Shepherd isn't gay. The Hawke family are human and have a rich history.I know this game isn't origins, however I still see no real reason why you can't choose an origin.
That was the only real complaint you hadGeneral complaints
- Reused areas. This really annoyed me. It wasn't as shamelessly bad as in ME1, however considering the game took place in a city and the free marches, I would expect them to compensate for this with more unique areas. Sadly not
New info on the QUnari? Mind elaborating to me in a PM?General praise
- The interesting new info on Qunari.
- The import feature needed more consequences, but it was good.
- Generally much more emotional and engaing then origins
Ah, I guess it's time for my commentary on your review
I agree on some parts of it, but strongly disagree on others and I'd go as far as say you are downright wrong in certain regards. Anyways, here goes.
First off let me start by saying that the controls feels awkward, first clear sign of console porting to the PC, which is a HUGE sin with DA.
DA:O was a game for the fans, DA2 is a slap in the face in that regard. Everything has been simplified, or streamlined as an advertiser would put it. More on that later.
THe metacritic score 4chan has bombarded is too low, but Darknoons 85% is way too high.
Well in some regards it is an improvement, in others it is not. In most regards it is rubbish.
What made ME2 fly instead of crash and burn is the amount of work put into it.
It wasn't rushed, and it felt right. Hell, the only complaint I had with ME2 was the boring resource hunting for upgrades, everything else was night perfect. But this isn't about ME2.
The game shouldn't have been released in its current state, it wasn't nearly done.
And the day 0 DLC, what the hell is that?! Rushed release of an incomplete game with DLC's to milk the concept from day 1. Bravo!
Moving on;
The party and other characters
Some of the characters in this game are pretty good, but I can't help but to feel they also are somewhat rushed, some more than others.
Bottom line is that I like most of the npc's, in the party, but I'm not sure if I like or dislike the idea of them having home bases where I have to seek them out. Feels like a time-sink. (I disagree on ME1 and DA:O being all boring chars)
Sure characters may be good, but I wuld like to be able to have a longer conversation with a party member without HAVING to go to their base.
It just feels unnatural to to be forced to go to location X or Y to have a chat.
Darknoon praises the interaction between squaddies, and in that reagrd I do agree, I also love how you can use companions in conversations on certain occasions.
As for chars leaving, they would do that in DA:O as well, hell, you'd be forced to kill certain members at certain points if you acted in a fashion they did not approve of.
I never felt like I were at a risk to losing party members in DA2, didn't really feel that in DA:O either, but I have had playthroughs in DA:O where I have had to kill members to play the role I chose. In DA2 I only lost an NPC I never used. Who would need an archer when you got Varric? NOt only is Sebastian unecessary, he's also a DLC! Day 0 DLC! Greed much Bioware/EA? Not a single other member was lost, and this one merely left. Seems like the staging ground for another DLC to me, or perhaps an interrsting plot twist in DA3.
Hell, a lot of the time DA2 feels like a filler episode in the DA franchise.
ME1 forced me to chose who lived and died in one instance.
ME2 had me losing squad members left and right in my first attempt at the suicide mission.
A relead and re-try fixed that, but hell, it was quite dramatic to see them fall.
If you don't upgrade your ship fully people will die on the way TO the battle
I don't really care if someone else voiced him, can't say I thought abut that at all.
My only gripe with Anders is that he is the only true healer in the game and you are forced to bring him along, but I guess that is necessary judging by the plot.
Anders is one of the few good ones though, the only character to put you in a moral dilemma a kin to those you see in DA:O.
Fenris was the worst one, a shameless attempt to recreate Sephiroth in the DA universe.
I just left him in his headquarters to mope. Neither wanted nor needed him in my group.
I won't go into the romances as deeply as Dn5, but he does have a point with everyone being bisexual, it's both good and bad imo, but it's not all that interresting.
It's all about making the game simpler, all part of removing necesary complexity that divides the great games from the mediocre games.
I don't see how they focus too much on romance tbh, other than perhaps giving you the option to romance just about every char in DA2. ME2 was fine.
I agree on Flemeth though, and Sandal, and The ARishok.
Flemeth sets the stage for future DA games, and that is good.
Sandal has some very interresting dialogue in this game. Omens of things to come I reckon.
...and the Arishok, very good, probably one of the best parts of the game.
I did like how every character had unique skill trees, this made them feel a lot less generic, and the rival versus friend concept is interresting and I guess we'll see more of that in future Bioware games.
Don't think I got much to add on characters now, so let's move on to...
The story
It feels a lot less epic at times, and it feels like it lacks focus. Stuff sometimes feel so random. WHilst at other times it is just right, building up going forward etc.
I disagree with it not being cliche though, from rags to riches in a new land.
Sounds familiar? Some elements are good though, but it isn't the best thing since sliced bread.
That line there, that I disagree with. This is about a grand scene, about Thedas in crisis,
and with the way the game ends, need I say more?
The good parts are really good though, and for one whom has played DA:O it feels all the grander. I don't know how to elaborate this without giving spoilers so I shall not.
The family element was poorly done. It was a great idea, and it could have been awesome,
but it suffers greartly due to the game being rushed. Some parts of it works well
as it is now, but it could have been so much better.
I agree that the 2nd act is the best, 3rd has some good stuff, but it too suffers from being rushed. First act suffers the most from the game being rushed though.
I'm surprised Dn5 didn't comment on the way the story is told.
I like how you play a story being told by Varric, and the way they use this actively.
Like in the start when the seeker busts Varric for lying in the story, hilarious.
I feel like they didn't use this tool enough. Had they dared to be awesome they could have exploited the potential in such a way of telling the story.
It's one more example of how the game could have been so much more had they either had better time or been less lazy. In all probability it is due to greed that the game suffers the most.
Changes to the game
First things first.
Combat is horrible on the PC. It is choppy, and plagued by having to pause to target an enemy everyt time you kill one. Console preferance, slap in the face to computer germers. 'nuff said.
Needless to say this kills immersion. It is impossible for me to enjoy a fight where I need to pause every second, adjust the camera, then target a new enemy. DA:O wins that one.
The "waves" of enemies makes me want to puke. It totally kills the tactical element.
I mean, occasinally having enemies pour upon you in waves can be a great storytelling tool, and an awesome way to make an encounter interresting. This however is not the case when EVERY encounter has the same number of waves.
I played both games on 360, so I can't comment on the PC version. I agree on the waves, it isn't tactical, and it is also ridiculous when waves of enemies literally fall from the ceiling. (coughisabelasrecruitmentcough)
The waves have enemies spawn from the ground or drop from the ceiling or whatever obliterating the value of positioning on the field of battle. What good is the high ground and a chokepoint if enemies jump out of the ground behind your most squishy people as soon as the foes in the chokepoint are hammered to the anvil or obliterated in a kill-zone?
Boss fights are boring as well. Remings me of playing wow without the boss going into phases and without the joy of human cooperation. Spot the pattern and wear down the boss.Boring.
This too could have been great, but they messed it up.
Yeah, generally the bosses are more tank then dangerous. Only boss I find challenging is Rock Wraith. I even beat high dragon the first time. Also, just like ME1 and ME2, the final boss is way less challenging then other bosses earlier on in the game.
Skills, as has been pointed out seems over the top at times, and I agree, but this is about the feel where the hero conquers the hordes, thus it works. What does annoy me is the animations when fighting. No friggin' way could anyone swing a 2handed weapon as quick as they do in the game. So many animations are just way to animeish for me.
I do approve of the mages being less static thoughl. A bit more dynamic style fits them,
but for a alter game I would like for this to be customisable and/or stat based.
The rouge suffers the worst imo, but the warrior does have some silly animations, mainly the 2hander.
I agree the mage animations are interesting.
Cross class combos are interresting but feels kinda sloppy considering the way combat plays.
I actually thought the cross class combos worked well. Shoot me.
Moving on to dialogue.
I did like the text based in DA:O, but I also like the wheel as we wknow it from ME2.
The symbols helps me act as intended, and that is a good thing as the text itself can be misleading. This might simplify things somewhat, but it is a change that works,
and it does allow the devs to reduce the amount of possible dialogue and thus have a voice-acted protagonist. WHich imo is not necessary, but I am old-school.
Well, I definetly like the more cinematic feel, but it is too simplified in my opinion as there is no real thought put into "right" or "wrong" as the picture tells you the answer. It even says whether your joking or not! Honestly bioware, give me some intelligence, I know that if I say I want to be a dragon, I'm probably not being serious.
The same reason Shepherd isn't gay. The Hawke family are human and have a rich history.
(presumably) It's a design choice, and it's all good by me. Hawke did escape Lothering, and that was a small human town. I would however like to see an origin in terms of more who you were before the Blight and fleeing. Physically having to flee the town itself coul dhave been a great cinematic or introduction in the game as well, mixing in some moral choices on your way.
There is no reason Shepard shouldn't be gay though, infact female Shepard can be lesbian. I know it wasn't a second origins in the way of choosing an origin, but it would've been good. I also would like to see a proper fleeing lothering DLC and a year 1 (slave) dlc. They would also both allow you to become much more attatched to your siblings.
That was the only real complaint you had
And it is an important one. They shamelessly recycly reas.
They don't even TRY to hide it. In dungeons you go through the same areas all the time.
THey merely fill a door with concrete to wall off a part of the dungeon and they even keep the SAME mini-map that applies to the WHOLE dungeon, no matter how small a part of the dungeon is used at that particular time. This happens so often it's not even funny.
How hard is it to just change the dungeon layout a tiny bit? How hard is it to remove parts of the mini-map that does not apply?
This is just plain lazy, ar idiotic. No-one should rush anything that bad.
Yet another element that KILLS immersion. Combine it with the horrible combat and the itemization(OMG!)...
I haven't even started on the items yet.
Whilst I do like the idea of generic items, I do not enjoy most oif the items in the game being generic. How hard is it to add prefixes or suffixes to items?
Diablo 1 did it for crying out loud! I don't want 10 "rings" that can't be distinguished from eachother, nor belts, or swords, or whatever. So unecessary.
I also miss the descriptions on items, and the stats. Hell weapon and armour stats have been simplified in a horrible way. Meh. I'm getting depressed thinking of this much stink.
Yes, I agree here, however some sets have codex entries, but still.
New info on the QUnari? Mind elaborating to me in a PM?
Import fnction was a disappointment, I thought it'd impact me in more ways than it did.
Emotional and engaging? Hardly. Could have been though. The potential is there.
I found the deaths of wesley and the either death of your sibling or induction of them into the wardens quite moving. The death of Hawke's mother was very well done in my opinion. The death of Ketojan also...maybe not upset me, but annoyed me.
The game not only feels smaller and less diverse than DA:O, it is. It took me 20 hours less to finish DA2, and I was wasting a lot of time with sinks and traveling back and forth.
The game is smaller both in time it takes to explore and content. It lacks the rich details that
made DA:O impressive and suffers from the plenty shortcuts taken during production.
No questions that it feels smaller, especially because of the reused maps, but this is simply because it was rushed out the door. I can't blame bioware too much for this. I would suggest to add replayability, take Anders with you everywhere, especially Varric's quest and to the deep roads. There are more oppurtunites where having him with you has an effect, but those are the most significant two I found.
It lacks the dilemmas of DA:O, but I do appreciate how you get letters based on your choices and how certain quests pop up later on based on what you did earlier.
The many elements that seperately kills immersion combined make it all the worse.
There is so much potential. So many good ideas, so much that just needs a bit more work an polish. It could have been a contender! Instead it is confined to mediocrity.
I agree it could've been much better, but I still think it is good, maybe even very good game worthy of my rating, oh if only bioware had improved and simply not cut and replaced.
A final note-I agree with that article you sent me in that exploration is butchered, but more importantly, the pointless stats. Literally, all a rouge needs is dexterity and cunning, a mage willpower and magic, and a warrior strenght and constituion, so why even display all the stats for each class upon level up? The only decision made is whether to put in the damage increasing or the health/critical/mana increasing stat.
6/10.