So I've been playing the game after a long time and noticed that it favors the Damage (and Workers) too much. (No wonder why most players of the newest server are Duelers and Workers!) I don't know much of the past but, at the moment, Duelers & Workers can easily get quite high rewards from Fort battles. Just put all SP into Leadership, and know where to stand, easy peasy. I mean a level 70 Dueler (with Amish set) can get about double Bonds & Xp rewards of a level 120 tank Soldier (with upgraded Zapata set) -given same circumstances. This must be a joke, right?! But no, this is just one example. And of course damager Workers have more damage potential (because of insane Attack boost!) but they don't hit Critics (thank God!) so they are about the same with Duelers. Well, that was damage. There is also Tanking. With the Worker class changes, they are beasts on Tanking as well. The amount of extra Dodges (& Damages!) they have over Soldiers is insane. Yes, they have less Hp but it doesn't matter if you dodge that much -and get less damage as well. As a summary; they hit more, dodge more and also resist more than Soldiers & Adventurers, therefore, more rewards -easy peasy. Then how to balance FFs and their Rewards? Well, I got some ideas. 1- Worker class bonuses can be lowered to %15 (%30 with Premium) 2- HP lost can have an effect -so that Sacrifice is Rewarded a bit! 3- In the damage Formula, Leadership coefficient -which also Boosts all other Damage bonuses- can be lowered slightly 4- Sector damage bonuses of Sets can be Lowered slightly -or be Percentage based. 5- The negative effect of HP increase on both Resistances can be lowered very slightly or; Resistance could be made Percentage based. (Decrease the damage by %X ) I don't know which of them would be the best/enough but something needs to be done. Cheers.