DeletedUser6752
With the addition of the "new" county in the center of the map, a travel waypoint problem has arisen. There are only two locations in that county you can travel to in order to get to jobs, and if you don't have a new quest currently open, it becomes one - the fort.
The only alternative, since there are no towns (built OR unbuilt) in that county is to use your travel gear and choose the least damaging 15-second job to schedule, and then gear up for the job you want to do.
For a lot of folks this either requires more travel, even slower with work gear, or choosing the least damaging job at the work site you want to go to - and with the new jobs, most of them ARE damage-inducing no matter what your build.
A simple solution for this would be to create a central travel waypoint dead center in the county, not attached to any job site at all - it would be central to the county, so nobody would have to incur unwanted damage just trying to get to their intended job site.
Since the only other alternative that comes to mind is making ALL job sites double as travel waypoints, this seems to be the simpler of the two.
The only alternative, since there are no towns (built OR unbuilt) in that county is to use your travel gear and choose the least damaging 15-second job to schedule, and then gear up for the job you want to do.
For a lot of folks this either requires more travel, even slower with work gear, or choosing the least damaging job at the work site you want to go to - and with the new jobs, most of them ARE damage-inducing no matter what your build.
A simple solution for this would be to create a central travel waypoint dead center in the county, not attached to any job site at all - it would be central to the county, so nobody would have to incur unwanted damage just trying to get to their intended job site.
Since the only other alternative that comes to mind is making ALL job sites double as travel waypoints, this seems to be the simpler of the two.