DeletedUser14006
Proposal
The ability to create customisable gear, subject to level.
Current Workaround
No current workaround, completely fresh idea.
Details
Subject to level the idea in a nutshell is to be able to purchase customisable gear.
This could be implemented with the use of the UPB shop with each item of gear costing 1000 bonds/nuggets.
One piece of each item of gear to be made available for each slot of your inventory: Headgear, Neckband, Clothing, Pants, Belts & Shoes.
Each item bought comes with ZERO stats and the player is allowed to distribute these as they wish. Skill points made available for distribution for each item of gear ultimately at Inno's discretion.
Only one item for each slot of the inventory can be bought to avoid folk creating numerous advantageous items of gear and points cannot be changed once they are assigned.
Abuse Prevention
I can see at first folk can think up a few ways of abuse, but with the devs responsible for allocating how many skill points each item of gear has to be distributed and at what level these items are made available for sale they can surely take into account game balance and come up with something acceptable.
Visual Aids
None.
Summary
This is a unique idea that adds a little something extra to the game, it benefits players with something else to aim for as it will take some time to accrue the bonds required and will be fun for them to specialize gear aimed towards what they do most ingame.
Will also benefit Inno with something else to add to UPB shop and dare I say it, another income source for them with some opting to use nuggets to get these items of gear :laugh:
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
The ability to create customisable gear, subject to level.
Current Workaround
No current workaround, completely fresh idea.
Details
Subject to level the idea in a nutshell is to be able to purchase customisable gear.
This could be implemented with the use of the UPB shop with each item of gear costing 1000 bonds/nuggets.
One piece of each item of gear to be made available for each slot of your inventory: Headgear, Neckband, Clothing, Pants, Belts & Shoes.
Each item bought comes with ZERO stats and the player is allowed to distribute these as they wish. Skill points made available for distribution for each item of gear ultimately at Inno's discretion.
Only one item for each slot of the inventory can be bought to avoid folk creating numerous advantageous items of gear and points cannot be changed once they are assigned.
Abuse Prevention
I can see at first folk can think up a few ways of abuse, but with the devs responsible for allocating how many skill points each item of gear has to be distributed and at what level these items are made available for sale they can surely take into account game balance and come up with something acceptable.
Visual Aids
None.
Summary
This is a unique idea that adds a little something extra to the game, it benefits players with something else to aim for as it will take some time to accrue the bonds required and will be fun for them to specialize gear aimed towards what they do most ingame.
Will also benefit Inno with something else to add to UPB shop and dare I say it, another income source for them with some opting to use nuggets to get these items of gear :laugh:
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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