DeletedUser
Eat, queue, finish, repeat. I'd just respec 15 points, or less if it's a double, especially if you need a product and not just x hours.
They're just so you have something to craft that will actually give you profession points.My question is what is the point of some of these products? For example petroleum. I"m over 100 pts in tonic peddler now and I'm looking at the new products I can make and none of them have any use nor are they required for other crafting professions. This is at least according to the known recipes I've seen on fan sites.
Petroleum, Sulfuric Acid (used to make ink), Ink
None is consumable and none is required for any other recipes... Seems a bit odd to have products at such a low level that have no purpose. I can't sell them because who the heck wants products that have no use?
The only thing I can think of is that perhaps there are some new hidden quests that you can get by equipping these items and talking to one of the quest givers in the saloon. I haven't tried this yet but that's all I could come up with.
They're just so you have something to craft that will actually give you profession points.
First option - becoming a master crafter who'll help everyone with useable items:
1. Join a town
2. Make sure it's a town that "pushes" a few crafters with products
Second option - money earner:
1. Do not join any town
2. Sell products on markets, for starters sell wood, glass of water and coal, every craft profession needs those
Third option - "cheater":
1. Do the first option
2. When you reach skill of 450 leave the town and start earning some serious cash with high skill useable items, remain townless because you don't want to be dueled by the town you've "cheated" and silly devs did not allow dueling townless players
While you think crafting is an epic fail, I believe it's a great addition to the game.
There are some epic fails in the game, but crafting is not one of them. I've mentioned one - and that's dueling protection on townless players.
I think it might have been better before they changed it. At first all of the 0 skill recipes were only good as a product in higher recipes, so I think it helped you get used to the idea of crafting just to raise your skill. When they changed one 50 skill recipe to 0 that made a usable item it got people used to crafting more or less useful items.
Honestly, right now, I mostly just make cigarettes, even though I no longer get a crafting point for it because no one else is making them and I'm making a killing off them.
And if you keep raising the price $50 every batch I might stop buying them all.