Community Reports Discussion

  • Thread starter DeletedUser8627
  • Start date

DeletedUser35120

Another question arises in my mind about the Level cap increase..

Do we get SPs and APs on levelling up further from Level 120 to level 150?
In that case.. we get another 90 SP and 30 AP, meaning we will be able to see 16.6-17k tanks and around 9.4k hp advents in battles. So my question is - has anything been planned on the number of rounds in Fort battles, I think we need to increase it in order to get some proper result instead of running out of rounds everytime, Specially in big fort battles.
 

Felicity Crumpet

Well-Known Member
Not really, more rounds in a fort battle is the last thing we need. It would make them last even longer, meaning even fewer would be online, or online all the way through.

I suspect they'll introduce new, more powerful fort guns instead.
 

DeletedUser35120

Well, something needs to be done, be it better guns, or more rounds, or no SP reward after level 120. But what's it gonna be.. that's my question, curious! :unsure:
 

DeletedUser34767

Some text from community report 3.

We announced the level cap raise last month and since then worked on many Game Design topics like new jobs, new items and new quests. Most of the graphics for the items and job locations have been finished already and we are confident we will be able to release the level cap raise this year still.


I'm guessing we are going to get AP/SP for those levels as there was some mention of possibly new higher difficulty/level jobs as part of the level cap raise. I'm not sure that they have fully worked out what they are going to do yet, so it is all speculation at this point. But it sounds like they have done some work on new jobs.
 
Last edited by a moderator:

SmittyJohnson

Imagine if everyone had a constant flow of duel XP. All levels would rise into your range giving you more targets.
Wishful thinking, back in the old days this would have been a possibility but the-west doesn't have 100's or even 10's of thousands of people on a world. You get rid of 0 motivation dueling without fixing the SNAFU that dueling experience and levels have created, then you Nuke dueling, and you lose a large % of your players who love to do nothing but duel.

As to safe zones, the game already has safe zones. You're sleeping in the hotel you're safe. You're signed up for a fort battle at a fort, you're safe!

Someone else I believe Gandalf suggested adding more duel builds and equipment to the game. This is a great idea. It's been to long ago so I forget the update that changed dueling to a luck + Dodge + Aim game, was it 1.31? Anyways prior to that it was interesting having to seriously calculate App and tactics into your build. I knew people with almost pure charisma builds that were extremely good. Now you go pure charisma you're toast. Only 1 combination of ranged dueling skills works well. Although ratios of dodge/aim do make a difference still.
 

Zeta-Navy

Another question arises in my mind about the Level cap increase..

Do we get SPs and APs on levelling up further from Level 120 to level 150?
In that case.. we get another 90 SP and 30 AP, meaning we will be able to see 16.6-17k tanks and around 9.4k hp advents in battles. So my question is - has anything been planned on the number of rounds in Fort battles, I think we need to increase it in order to get some proper result instead of running out of rounds everytime, Specially in big fort battles.
don't worry with new formula a 17k hp tank dies in 1 round on point most likely, he will die faster then a 11k tank does now
 

DeletedUser26412

i have a question...
when you increase the Level cap to 150 and add new gear, will there be more Levels to add to shops in our towns?

i think you should give us things to build instead of just adding things to the shops. who want to build a church! it would be much better if we could build shops and forts more.
maybe even change the shops a bit:
Gunsmith: stays same
Tailor: move shoes to general store (tailor has too many items in it)
General store: move riding animals to a corral
Corral: this could be located between the bank and the church!
 

yellowtoad24

Right now on Beta there is a section for movies, so that is something new that you can build. As for the raising the max level to 150, will there be a ton of people who automatically go to level 150 once the cap is raised, because all of that unused xp will be released. So how will Inno-games contain this issue? Also, I have another question: for those who are level 120 now, will their titles be removed from their tittle section or will they be allowed to keep the title?
 

Zeta-Navy

i've checked out beta and man theres like 300 new items again lol :D that means so much more collections not to mention these new items are not cheap

also level 130, is abt 4.5 million xp, level 140 is abt 8.1 million xp, and level 150 is 20.3 million xp!

also 15 second jobs got massively nerfed like 4 times less money and xp.

i guess it gives a cowboy something to do, but i pray to god that inno won't add any new items for the next 3 years or new tombola sets etc since you can;t keep up anymore
 

DeletedUser19518

also level 130, is abt 4.5 million xp, level 140 is abt 8.1 million xp, and level 150 is 20.3 million xp!
What about us who are over 5 millions exp.. are we gonna be update directly to lvl 130?
 

DeletedUser30417

i have a question...
when you increase the Level cap to 150 and add new gear, will there be more Levels to add to shops in our towns?

i think you should give us things to build instead of just adding things to the shops. who want to build a church! it would be much better if we could build shops and forts more.
maybe even change the shops a bit:
Gunsmith: stays same
Tailor: move shoes to general store (tailor has too many items in it)
General store: move riding animals to a corral
Corral: this could be located between the bank and the church!
The stores in town will get extra levels. The number 1 town on beta server Alamogordo already has a lvl 15 Tailor, a lvl 19 Gunsmith and a lvl 12 General Store.
 

DeletedUser34781

are they really seriously adding all this gear! my dear lord.. please stop ha. we cant keep up..hold some stuff back release in a few months
 

DeletedUser35120

Idk whether others feel the same too, but tbh, this 20.3 million exp is a bit TOO MUCH in order to reach level 150!

Here's a calculation, CONSIDERING that Zeta's words about 15sec jobs are not even true, so we get more exp from 15sec jobs(Currently the best way to level up)

A full bar of 100 energy yields about 6500 exp [130(Construct casinos in full winter gear, +30% exp) x 50 (Considering a lot of chewing tobaccos to keep mot. up)]

So, 6500 exp with a full bar of energy. Now it takes 257 minutes.. or better to say 4 hours 20 minutes approximately to recharge full energy in full regen gear (+40%).

Considering an active player, one who plays round the clock, this total sleep and work event can be be done 5.33 times. (24hrs/4.5hrs (4 hr 20 minutes+10-12 minutes of work)

Now that means the player gets 5.33 x 6500 exp = 34645 exp AT MOST in one day without premium(Energy refills) of course.

Divide that by the required amount of exp to reach level 150 from level 150. (20.3-1.75) million/34645 = 535.43

So it will take 535 or say 536 days to reach level 150 from level 120 even with the best effort (The effort which I considered is not even possible to execute for more than a week, lol)

P.S.:- Well, of course I didn't consider the new jobs... but even if that yields 50% more exp, it will still take about 356 days, or better to say a year to reach level 150 from level 120.
 
Last edited by a moderator:

DeletedUser34315

I like a challenge :) The harder it is to reach level 120, the better!
 

DeletedUser35120

I "half-like" the challenge. Cause there would be many many many people who would give up midway and I hate to see that happening to my friends :(
 

DeletedUser8627

Well considering that some players have being playing this game for the last five years (Myself included), getting to level 150 will be, for me, a honorable challenge.

The last online game I got involved in had a cap of level 1000. Online games seem to be adopting a new strategy with levels now, having it taking years to actually complete. This allows the developing company to add throughout a player's gaming life without having to concern themselves with a level problem. Having it so high gives them a lot of space to work with.

But then again, when players reach level 150, give it a year and they want it raised again. Same issue with the level 99 cap.