Hello all,
I would like to give my opinion on FFs, balance and attendance. Would like to suggest some ideas, spins of the mind, and probably many are not new and also many are unwanted but for me its mostly to bring up a discussion there and also am interested in the opinion of other players.
Da Twista wrote : "The fort battles are the coolest feature we have for sure". On the
http://devblog.the-west.net/?p=1228&lang=en there is a list of 9 items how the attendance could be increased. Even though they are all good ideas, I don't think they work in achieving a bigger attendance, except the first ("You will no longer need to belong to a town to attend on fort battles"). The others are all nice but basically (a little generalized) make it a bit easier for those who FF already, and don't bring in new people.
So, I think if we want to get a better attendance, we should first look at why people are NOT joining Fort Fights. There are a few reasons for that in my opinion :
1. They really don't care
2. They do not want to loose their current HP and/or Energy they have
3. The idling and dueling risks
4. The FF takes too long
5. The travel times are too long
6. The balance in FF is wrong
So then what can we do ?
1. Nothing really. some people just don't care and whatever we do, they never will.
2. and 3. are very close together and this takes some text Im afraid.
A) : problem : people have quite some energy and need to go offline (sleep irl or something) so they want to queue work and the FF. They have to either choose to queue work in FF gear, or FF in dueling gear to prevent being dueled. Both are not ideal, and it prevents people to come to FFs because the FF will usually then work in FF gear and are (too often) dueled.
B) : problem : after a FF, (offline) survivors are often quite badly hurt and duelable, even when they survive the FF they are very likely to be dueled right after
C) : problem : after a FF, (offline) survivors idle. So instead of being able to sleep the entire night (for example) and regain HP and energy, they do nothing and 6 hours later still have close to nothing. Surviving an offline FF is quite unwanted, because when you log in again, you can (often) only go to sleep because you have (possibly) almost no HP left, and quite often no energy since a lot of FF try to enter a FF without energy.
From these items I KNOW for a fact that it stops people from attending.
I think there are several solutions to make it 'better', some are more 'drastic', or 'out of the box' then others but some can be :
- Implement 1 (or 2, attack and defense) FF-sets. Meaning when a FF starts, the player will automatically be wearing the chosen FF set. This way people can set for example 5 hours of work in their dueling clothes or best work clothes, and then queue a walk to the Fort, and when the FF starts, still fight offline in the right set. It will lower their chances of being dueled while having a FF queued big time.
Also, as a second option it could be possible to automatically switch back after a FF, meaning offline idling FFers will no longer be very easy dueling targets because they are in FF gear. Together this could mean one can queue 6 hours of work in dueling defense clothing, do a FF in FF gear, survive, and idle in dueling defense gear.
(note : this option could also be reversed : The moment someone is being dueled, he or she automatically will be using the preset dueling gear which basically has the same effect for FFers, they can still work in FF gear, its just for duelers harder to find 'easy' targets).
- Make survivors sleep no matter what. Don't really mind where that is. Could be the Barracks of the fort (if the fort is owned after the FF and it has barracks), or the home town. so you will know no matter what after the FF you will be sleeping. Makes sure you won't be idling all the time and end up with still no HP and energy after a long time, removes the risks of being offline dueled right after the FF. Takes away HUGE negative aspects of offline FF, and I think this could really make a huge difference when you think of the consequences.
- And what would happen if totally out of the box, we would say after a FF no matter the outcome, everyone still has the same HP and energy as they started with ? A huge risk of FFs is you can only sleep for at least like 6 hours right after and can't do anything else. Therefore many people don't join. But if they have 100 energy and full HP, and they can still do a FF without having to be afraid they'd loose that all, it will be way more valuable to join. And this also has a very positive effect on the risk of being dueled right after a FF (which again is still I think one of the major concerns of people who only join online battles).
- "You will no longer need to belong to a town to attend on fort battles". Why do we even have to be at site to join the battles. Might be an idea to make that not mandatory. Saves a lot of time to travel, saves the risk of dueling (again). Every battle a lot of people signed in but fail to show up. Easily 10% or more. You can win those 10% participating by not require them to be at the Fort (like maneuvers obviously). A bit drastic perhaps, but it would improve numbers I'm sure.
So what else we have ?
The time of a FF. Often an hour is too much for people to be online. Is there a way to speeding the rounds up a bit ? At least the first one, being 5mins. People are complaining on that for as long as the FF exist. I realize leading FFs will be a lot harder but a 10% gain on every round (8 seconds or so) would make a difference. Won't get many more FFers but it might help a little.
Idea : Don't make someone who is KOd sit out the entire battle but let him/her get on with the game. Get KOd in round 1 and then having to watch a FF for another hour not being able to do anything is really boring.
Travel times. Well I think it speaks for itself. Often people don't even travel to a Fort because they are not sure to get in (especially on small) and will end up traveling for hours for nothing. Just make it not mandatory to be on site : problem solved.
Balance. Guess that is being worked on pretty hard. I have no real input on that except that I (also) think the HP is too important.
Also : I think it would be a good idea to get the good old boxes back. And Doctor's Bags. I have heard so many times from so many people they loved those way more than the bonds. Adds to the excitement for many players. Do I get a box ? Oh yes I got a steel one.... whats inside it ?.... Now basically what you can get max is I think 26 bonds. It would take at least 3 very good FFs to be able to purchase 1 steel chest. Meaning rewards have gone DOWN. So, want to get more people, improve rewards. Get them back.
Summarizing :
- In my opinion if you want to improve the attendance of FFing, you need to carefully look at why people are NOT participating now and change that. What I read in the current solutions is far more improvements for people who already FF. You won't get more people to attend with that.
- Most people don't attend to FF offline because of 2 reasons. First to loose HP and energy, second the dueling risk before and after. Solve that and you'll have way more FFers, I'm convinced of that.
- The huge importance of HP might stop people with different builds to join FFs, but I am not sure of that.
Apologies for the long story.......
Sincerely,
Gryph