DeletedUser22575
Proposal
To change the Ko system to where they all result in a loss of "combat abilities for the 48 hour period.
At the present time players can be Ko'd but despite not being able to duel against players but can still take part in "combat" such as quest duels, npc duels, and fort fighting.
With this change they would not be able to take part in any sort of combat.
This would include but not be limited to:
Quest Duels
NPC Duels
Player Duels
Fort Fighting
Declaring on Forts
And any new "combat actions" added to the game such as the proposed "Fire" system.
If you are unable to perform "combat actions" you would be able to participate in none instead of being able to perform them as under the current system.
Current Workaround
At the present time despite not being able to duel against other players if you are ko'd players are still able to declare on their forts, fight fort battles against them, and gain exp through these "combat orientated" actions.
Under this proposal if you are KO'd due to dueling you will be unable to engage in any type of "combat orientated" actions.
Details
In any game with different classes and a point distribution system players have to make choices on what their goals are and what they are able to realistically accomplish based on what character class they picked and how they assigned those points.
As we all know different character classes do some things better than others, and they can not expect to be able to do everything well, and they can not expect to be able to do the specialty of the other class as well as that class can.
Workers can't expect to be able to duel as well as Soldiers, soldiers can't expect to do jobs as well as Adventurers, etc.
Despite this clearly being a game in which dueling is a integral part and clearly advertised as an adventuring and dueling game we have players who feel they should not have to be dueled. They just want to build towns, do jobs, and quest. They are not interested in dueling, fort fighting, etc.
And if they are dueled they think they are being "bullied" and this is unfair. Their solution to this is to do a Quest Ko and render themselves safe from dueling for 48 hours, then repeat.
We have other players who don't want to duel but they want to do jobs, quest, and they want to fort fight. Specifically they want to fort fight while being safe from dueling, from pre fort fight strikes to lower HP's or to prevent themselves from being ko'd right before a fort fight.
So they use the Quest Ko to keep themselves safe from dueling (combat) for 48 hours and then go engage in combat against other players (fort fighting) during that 48 hour time period of safety.
In other words they want to gain exp through one form of combat against other players but be safe from other players gaining exp from them through another form of combat. :laugh:
Abuse Prevention
No abuse possible that I can see. If you are Ko'd go work and quest. No fighting of any type, no exp gained through it.
Summary
The adaption of this system will still allow those who do not want to engage in combat, fort fighting and dueling to use the Quest KO to do jobs like building, quests, working, etc, in safety.
However it will require them to decide how they want to earn their exp. Do they want to earn it in safety with no risk of being dueled and loosing money, eps, and hps.
If so then they can hit that quest ko button and have that safety through a self administered KO.
But they will also be required by administering that shot to their foot to avoid combat to give up earning exp through any form of combat. They get what they want (risk free work with no money, ep or hp loss) and they pay a price for that safety.
They will be unable to earn exp the same as those who do take risk do.
Those who want to do jobs, quests, work, etc, and participate in combat part of the time (fort fights) will be required to make a choice also. Do they want risk free work, questing, etc,...then hit that self administered gun shot wound and KO yourself with that quest duel.
But if they want to participate in combat of any type (fort fighting) and earn exp like those who do take risk then they are going to have to give up that self administered KO and face the risk to gain the exp just like everyone else who does so..pre fort fight duels to lower HP's, possible KO right before the fort fight, etc.
This system is completely fair to everyone. It offers safety to those who want it so they can do jobs, quest, etc, by them being able to do a quest KO.
It requires those who want to make exp through combat to be a combatant and not be able to participate in combat against other players in an area they might be specialized in (fort fighting) while being safe from a self administered KO against that other players specialized form of combat (dueling)
This proposed system is completely fair to everyone and discriminates against no one while allowing those who don't want to be "bullied" the safety they want though the Quest KO.
Anyone and everyone who is Ko'd can not engage in any form of combat no matter what their class or game goals are. Can't be any more fair than that.
This will also allow the introduction of other new ideas and possible expansion of other forms of combat against towns and forts such as the proposed "Fire job.
But under the present system here is how something like that would work.
Hats from another town show up and stack up the wood, cotton, etc, up against your town buildings and pour the oil on it while some of them prepare the torches.
You notice them and go to Ko them before they start your town on fire to protect it. But guess what you can't.
They thumb their noses at you and go "na na nanna" because they are safe while they try to burn your town down because they did a quest ko before they came to burn your town down.
So you have been (outsmarted according to some) and deprived of the right to attempt to protect your town left with only the option of trying to put out the fire once they have started it.
And this same theory applies to the way fort fights are being fought now.
You can't attack me...but I can declare on your fort and come fight to take it away from you.
It is time for this system to be reworked to where those who take the risk earn the reward, not those who hide behind a quest duel being entitled to the same rewards and more than the risk takers are.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
__________________
To change the Ko system to where they all result in a loss of "combat abilities for the 48 hour period.
At the present time players can be Ko'd but despite not being able to duel against players but can still take part in "combat" such as quest duels, npc duels, and fort fighting.
With this change they would not be able to take part in any sort of combat.
This would include but not be limited to:
Quest Duels
NPC Duels
Player Duels
Fort Fighting
Declaring on Forts
And any new "combat actions" added to the game such as the proposed "Fire" system.
If you are unable to perform "combat actions" you would be able to participate in none instead of being able to perform them as under the current system.
Current Workaround
At the present time despite not being able to duel against other players if you are ko'd players are still able to declare on their forts, fight fort battles against them, and gain exp through these "combat orientated" actions.
Under this proposal if you are KO'd due to dueling you will be unable to engage in any type of "combat orientated" actions.
Details
In any game with different classes and a point distribution system players have to make choices on what their goals are and what they are able to realistically accomplish based on what character class they picked and how they assigned those points.
As we all know different character classes do some things better than others, and they can not expect to be able to do everything well, and they can not expect to be able to do the specialty of the other class as well as that class can.
Workers can't expect to be able to duel as well as Soldiers, soldiers can't expect to do jobs as well as Adventurers, etc.
Despite this clearly being a game in which dueling is a integral part and clearly advertised as an adventuring and dueling game we have players who feel they should not have to be dueled. They just want to build towns, do jobs, and quest. They are not interested in dueling, fort fighting, etc.
And if they are dueled they think they are being "bullied" and this is unfair. Their solution to this is to do a Quest Ko and render themselves safe from dueling for 48 hours, then repeat.
We have other players who don't want to duel but they want to do jobs, quest, and they want to fort fight. Specifically they want to fort fight while being safe from dueling, from pre fort fight strikes to lower HP's or to prevent themselves from being ko'd right before a fort fight.
So they use the Quest Ko to keep themselves safe from dueling (combat) for 48 hours and then go engage in combat against other players (fort fighting) during that 48 hour time period of safety.
In other words they want to gain exp through one form of combat against other players but be safe from other players gaining exp from them through another form of combat. :laugh:
Abuse Prevention
No abuse possible that I can see. If you are Ko'd go work and quest. No fighting of any type, no exp gained through it.
Summary
The adaption of this system will still allow those who do not want to engage in combat, fort fighting and dueling to use the Quest KO to do jobs like building, quests, working, etc, in safety.
However it will require them to decide how they want to earn their exp. Do they want to earn it in safety with no risk of being dueled and loosing money, eps, and hps.
If so then they can hit that quest ko button and have that safety through a self administered KO.
But they will also be required by administering that shot to their foot to avoid combat to give up earning exp through any form of combat. They get what they want (risk free work with no money, ep or hp loss) and they pay a price for that safety.
They will be unable to earn exp the same as those who do take risk do.
Those who want to do jobs, quests, work, etc, and participate in combat part of the time (fort fights) will be required to make a choice also. Do they want risk free work, questing, etc,...then hit that self administered gun shot wound and KO yourself with that quest duel.
But if they want to participate in combat of any type (fort fighting) and earn exp like those who do take risk then they are going to have to give up that self administered KO and face the risk to gain the exp just like everyone else who does so..pre fort fight duels to lower HP's, possible KO right before the fort fight, etc.
This system is completely fair to everyone. It offers safety to those who want it so they can do jobs, quest, etc, by them being able to do a quest KO.
It requires those who want to make exp through combat to be a combatant and not be able to participate in combat against other players in an area they might be specialized in (fort fighting) while being safe from a self administered KO against that other players specialized form of combat (dueling)
This proposed system is completely fair to everyone and discriminates against no one while allowing those who don't want to be "bullied" the safety they want though the Quest KO.
Anyone and everyone who is Ko'd can not engage in any form of combat no matter what their class or game goals are. Can't be any more fair than that.
This will also allow the introduction of other new ideas and possible expansion of other forms of combat against towns and forts such as the proposed "Fire job.
But under the present system here is how something like that would work.
Hats from another town show up and stack up the wood, cotton, etc, up against your town buildings and pour the oil on it while some of them prepare the torches.
You notice them and go to Ko them before they start your town on fire to protect it. But guess what you can't.
They thumb their noses at you and go "na na nanna" because they are safe while they try to burn your town down because they did a quest ko before they came to burn your town down.
So you have been (outsmarted according to some) and deprived of the right to attempt to protect your town left with only the option of trying to put out the fire once they have started it.
And this same theory applies to the way fort fights are being fought now.
You can't attack me...but I can declare on your fort and come fight to take it away from you.
It is time for this system to be reworked to where those who take the risk earn the reward, not those who hide behind a quest duel being entitled to the same rewards and more than the risk takers are.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
__________________