DeletedUser
Proposal: The ability to spend nuggets to change your character class after initially choosing one.
Current Workaround: You are stuck with the class you chose. No options.
Details: I have seen recently a lot of suggestions of changes to the characters bonuses as well as characters available. I think this is unfair to those who have already chosen a class. I propose innogames allows the the spending of nuggets (a lot of nuggets I would imagine) to change your character class. If they are gong to change the characters bonuses or add new characters, which I am all for, they should allow people to change their class, With the spending of nuggets of course.
This would hopefully stop all the whining of people saying soldier bonuses are superior (they can be a soldier if its so great) and also accommodate if people want to change the way they play the game. you are bored of questing and want to be a fort fighter, you can change to soldier class, worker to adventurer, dueler to some new class, etc...
This feature would not be cheap, the price would be up to the innogames. (1000 nuggets for example).
Any character class items would remain in inventory but be un-wearable as you are no longer that class. Greenhorn would not be an option. By switching class you are deciding that if you are not done with the character specific quest-line you will not be able to, unless you pay nuggets again to switch back. The quests would simply add "Be a worker/Adv./soldier/etc.. to the requirements and would not be able to be completed. The new class chosen would not initiate the new characters quest line.
Abuse Prevention: The only abuse I could see is people changing their class on a regular basis to suit whatever they happen to be doing at the time. To prevent this you could add a cool-down, or raise the price of changing every time you want to change it. However, I am sure Innogames wouldn't have any problems with people putting money in their pockets in this matter.
Visual Aids: I doubt this is needed, but I can work something up if requested.
Summery: I don't think it is very fair to change the classes while people are playing those classes. With new bonuses and new characters being available, I at least feel a little robbed of information. This would offer people the opportunity to take their game-play to new levels by letting them have more options to carry their character on a different route with different bonuses. This feature would mostly be useful to players who have become more experienced in the game, like the world they are on, and dont want to start over just to change their class.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
I checked the Do not suggest and preciously suggested list and didnt see anything of this nature. I dont see any rules being broke here and i dobt it falls under the common sense rule.
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Current Workaround: You are stuck with the class you chose. No options.
Details: I have seen recently a lot of suggestions of changes to the characters bonuses as well as characters available. I think this is unfair to those who have already chosen a class. I propose innogames allows the the spending of nuggets (a lot of nuggets I would imagine) to change your character class. If they are gong to change the characters bonuses or add new characters, which I am all for, they should allow people to change their class, With the spending of nuggets of course.
This would hopefully stop all the whining of people saying soldier bonuses are superior (they can be a soldier if its so great) and also accommodate if people want to change the way they play the game. you are bored of questing and want to be a fort fighter, you can change to soldier class, worker to adventurer, dueler to some new class, etc...
This feature would not be cheap, the price would be up to the innogames. (1000 nuggets for example).
Any character class items would remain in inventory but be un-wearable as you are no longer that class. Greenhorn would not be an option. By switching class you are deciding that if you are not done with the character specific quest-line you will not be able to, unless you pay nuggets again to switch back. The quests would simply add "Be a worker/Adv./soldier/etc.. to the requirements and would not be able to be completed. The new class chosen would not initiate the new characters quest line.
Abuse Prevention: The only abuse I could see is people changing their class on a regular basis to suit whatever they happen to be doing at the time. To prevent this you could add a cool-down, or raise the price of changing every time you want to change it. However, I am sure Innogames wouldn't have any problems with people putting money in their pockets in this matter.
Visual Aids: I doubt this is needed, but I can work something up if requested.
Summery: I don't think it is very fair to change the classes while people are playing those classes. With new bonuses and new characters being available, I at least feel a little robbed of information. This would offer people the opportunity to take their game-play to new levels by letting them have more options to carry their character on a different route with different bonuses. This feature would mostly be useful to players who have become more experienced in the game, like the world they are on, and dont want to start over just to change their class.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
I checked the Do not suggest and preciously suggested list and didnt see anything of this nature. I dont see any rules being broke here and i dobt it falls under the common sense rule.
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