DeletedUser
Proposal
Change the stamina skill for attacking fortfighters to setting traps skill, (ofcourse also then follow up that change, to change the natty\jeremiah\munny's set stamina from stamina to setting traps to prevent massive outrage)
Current Workaround
My fair is that devs will review the current ff system and also notice defending is very hard these days, and will just increase the tower bonusses, which doesn't solve the big flaw in the fort battle formula, or fix the hp build advantages in attacks(which is uch easier for them to do then actually throw themselves into the hassle of changing not only the formula but also some gear)
Details
Atm for defenders of fort fights hiding is used as most important skill, and for attackers it is stamina, with the recent update on the fort fight formula, the importance of these skills skyrocketted. Where the idea of the recent changes was to make hp a less important skill in fortfights, and make skills more important, it basically failed, where in the past a defence could withstand attacks with big hp advantages by swapping and teamwork, now whatever you try will not succeed vs a big hp advantage, since most hp builds or FF builds even are 80-100% of the attribute points in strength.
This causes most having very high hp, and very high stamina, this superhigh stamina causes most hp tanks having 70-80 FF attack in fights just on the ground, where those defending tanks on towers(especially on wrong class towers) barely much that in FF defence, as result where before hp tanks in attacks and in lesser extent in defences generally had quite some difficulty to land a hit, they now really have to try to actually miss, causing defences to get sacked easily(not to mention they are a hell of a lot harder to hit for the defence as well).
To counter this problem there is a very easy solution, change stamina to the setting traps skill. The reason for this is that pure hp tank builds, won't get any skills from strength attribute points. This way people need not only to think about where to distribute their sp points but also where to put their ap points. You really have to make the decision to lose some hp to increase your skills a bit or not. causing a much better balance and levelling the playing field a bit more, also it will effectively do what the devs wanted: lower the importance of hp, though still make it the most important fortfight skill.
Visual Aids
N/A
Summary
Change the stamina skill into the setting traps skill in the fortfight formula. the community benefits by having a more balanced fortfighting formula ultimately causing more balanced fights, innogames benefits that their goal of making hp a less important skill into fortfights then before will be achieved much better then they did with their current change
Administration
Does this idea meet the Ideas Guidelines & Criteria? prolly
Does this idea appear on any of the Previously Suggested Ideas List? Nope though have been posted in some form in the saloon as well
Change the stamina skill for attacking fortfighters to setting traps skill, (ofcourse also then follow up that change, to change the natty\jeremiah\munny's set stamina from stamina to setting traps to prevent massive outrage)
Current Workaround
My fair is that devs will review the current ff system and also notice defending is very hard these days, and will just increase the tower bonusses, which doesn't solve the big flaw in the fort battle formula, or fix the hp build advantages in attacks(which is uch easier for them to do then actually throw themselves into the hassle of changing not only the formula but also some gear)
Details
Atm for defenders of fort fights hiding is used as most important skill, and for attackers it is stamina, with the recent update on the fort fight formula, the importance of these skills skyrocketted. Where the idea of the recent changes was to make hp a less important skill in fortfights, and make skills more important, it basically failed, where in the past a defence could withstand attacks with big hp advantages by swapping and teamwork, now whatever you try will not succeed vs a big hp advantage, since most hp builds or FF builds even are 80-100% of the attribute points in strength.
This causes most having very high hp, and very high stamina, this superhigh stamina causes most hp tanks having 70-80 FF attack in fights just on the ground, where those defending tanks on towers(especially on wrong class towers) barely much that in FF defence, as result where before hp tanks in attacks and in lesser extent in defences generally had quite some difficulty to land a hit, they now really have to try to actually miss, causing defences to get sacked easily(not to mention they are a hell of a lot harder to hit for the defence as well).
To counter this problem there is a very easy solution, change stamina to the setting traps skill. The reason for this is that pure hp tank builds, won't get any skills from strength attribute points. This way people need not only to think about where to distribute their sp points but also where to put their ap points. You really have to make the decision to lose some hp to increase your skills a bit or not. causing a much better balance and levelling the playing field a bit more, also it will effectively do what the devs wanted: lower the importance of hp, though still make it the most important fortfight skill.
Visual Aids
N/A
Summary
Change the stamina skill into the setting traps skill in the fortfight formula. the community benefits by having a more balanced fortfighting formula ultimately causing more balanced fights, innogames benefits that their goal of making hp a less important skill into fortfights then before will be achieved much better then they did with their current change
Administration
Does this idea meet the Ideas Guidelines & Criteria? prolly
Does this idea appear on any of the Previously Suggested Ideas List? Nope though have been posted in some form in the saloon as well