asdf124
Well-Known Member
Proposal
Change resistance to dmg reduc.
Details
The damage reduction can be 0.2 multiplied with resistance.(Suggestive rating)
If the hit does 1700, it can be reduced to at most by 75% to a mere 425.
Abuse Prevention
Cap it at a certain percentage? 75%? The cap should be dynamic to prevent people from going to pure resistance to gain most. They can potentially ruin ff's by being too resistant. So, the damage reduction cap should also be based on amount of hp.
6% for 1-2k, 12% for 2k-3k, 3k-4k 18% etc 13k is at 75% capped.
Summary
Same as proposal
Visual Details:Not needed.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No, but think someone mentioned it somewhere.
Edit: Thanks raider for the initial idea. This is just more in depth( https://forum.the-west.net/index.php?threads/balancing-fort-battles.58279/
Change resistance to dmg reduc.
Details
The damage reduction can be 0.2 multiplied with resistance.(Suggestive rating)
If the hit does 1700, it can be reduced to at most by 75% to a mere 425.
Abuse Prevention
Cap it at a certain percentage? 75%? The cap should be dynamic to prevent people from going to pure resistance to gain most. They can potentially ruin ff's by being too resistant. So, the damage reduction cap should also be based on amount of hp.
6% for 1-2k, 12% for 2k-3k, 3k-4k 18% etc 13k is at 75% capped.
Summary
Same as proposal
Visual Details:Not needed.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No, but think someone mentioned it somewhere.
Edit: Thanks raider for the initial idea. This is just more in depth( https://forum.the-west.net/index.php?threads/balancing-fort-battles.58279/
Last edited: