DeletedUser22575
TheCool??? What spoilers? There is no secret quest to get the key #3.
Buck, currently (version 1.28) there are two possibilities to get the third key:
1. Doing push fort fights
2. Speccing your character to get the max range of item drops on 7500$ or more
How to get the key#3 from push fort fights is explained here in details:
Guide to finding all named weapons + key 3.......
The key drops from fort battles where lots of cash is dropped ie. people carrying cash die and it goes into a "pot", there are no such things as push fort battles. See the link Joker provided.
As you can see from the quotes I posted above their are differences of opinions on the subject of cash fort battles and if they are in fact nothing but "push battles."
Cash fort battles are imo nothing but an attempt to acquire high drop items through the manipulation of the present fort battle system instead of acquiring them as they were meant to be....through working jobs.
When you look at the rule forbidding push dueling you will see that what is against the rules there is in fact happening routinely in cash battles.....
... §6) Push duels
A player may not intentionally take part in a prearranged duel for the sole purpose of providing or receiving from his opponent experience points or money.
Through limited invitation or "closed fort battles" only selected players are able to participate with predetermined "winners and losers".
This "predetermined winning and losing" does in fact manipulate who gets experience points from the fort battles, effects the leveling up of the players which in turn does effect their impact on other players in the game who are not able to participate for a variety of reasons in these "push battles".
It increases the odds through cash lost by the losers of the winners acquiring high value drop items which imo were designed to be found by working. This does indirectly make cash available to those participating in these battles through selling these items. This additional cash opportunity again does effect the game interaction by providing these players an advantage over players who are not allowed to participate in these closed battles.
Additionally this sets up a scenario where a player could actually find, keep, and use an item that he wouldn't even have the labor points to acquire by working.
Additionally this system being used allows the west stats for fort fighting standings (player rankings) to be manipulated by the "predetermined winner/looser system" being used.
While the cash battle system offers an opportunity for excess cash to be pulled from the game which no doubt the developers see as a good thing the positive benefit of that is out weighed by the negative aspects acquiring items this way has on those who are not invited to these closed battles....and it is time for this advantage to end and return to a system where everyone has a level and fair playing field.
IMO there needs to be a rule change outlawing these "push fort battles"....
..OR..
...the cash fort battle system needs to be changed as follows.
1. Each world would have one fort not owned by any town that would be used specifically for cash fort battles.
2. Cash fort battles would be GM moderated with players randomly assigned to either the attacking or defending side as they signed into the battle.
3. A minimum number of players would need to sign in and be available when the battle was to start or the fort battle would be canceled. This would result in a lower entry fee requirement for all players making it affordable even for the lower level players and giving them the same opportunity to acquire high drop items as the high level players.
4. Fort battles would be fought just like real fort battles with one side winning and the other loosing. Players who obviously attempted to manipulate the battles would be ejected from the battle minus their entry fee by the GM.
5. This system would not only pull excess cash from the game, but it would level the playing field again giving all players an equal chance at these items but end the present manipulation of the system effecting item acquisition and experience points.
Thoughts/Comments ??
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