DeletedUser25825
Sam's usual intro blather
As promised... the last RP. Please remember, this will be OP (me) run, and because of the story to be presented, I might be a little more stringent in what occurs. I've been thinking about this very hard for several weeks, and have tweaked some intentions, and believe this will be a successful collaborative run. So saying... here we go. Because the blind character creation process worked well in the past... I've decided to request it again. That's right. You're making your character without the knowledge of what you're getting yourself into. Don't worry too much, because you're also sending me your character sheet prior to posting, I'll be certain to address concerns that I see for mutual enjoyment of the story.
The Rules:
Every game needs them. Forum and section rules apply as always. No god mode (Invincibility, or action beyond your character's ability), no meta-gaming (using posted game knowledge by your character who would have no reason to know), no killing player characters without previous approval by the character's owner & OP, no more than one character per player (except for OP, for continuation of the story dynamic and direction with an indication that the character is a non-player character). This story is OP driven, meaning I'm going to be watching the threads to ensure continuity and staying within rule perimeters. If there is something questionable, I will notify you politely what I find questionable via IM, and hopefully we can come to a mutually accepted edit to the thread. I am also asking that no encounters that require combat for resolution be initiated by any player, without OP approval via PM. There will be plenty of action involved in this story, so you shouldn't be required to start your own.
The Character
Rule 1: The character must be available to our known modern world.
Rule 2: The equipment must be realistic to the character's station in life.
Rule 3: Please submit your character via PM to OP prior to posting in the thread.
Painless enough no?
The Sheet
Nothing new to this sheet concept
Attributes: Three separate categories. Each begins with 1 as a base. Primary add 7, Secondary add 5, and Tertiary add 3
PHYSICAL: The core movement abilities of your character
Strength: Brute physical power
Dexterity: Familiarity with your bodies capabilities in motion
Stamina: The combination of physical and mental fortitude
SOCIAL: How well you character interacts and is perceived by others
Charisma: How well you present yourself to others
Manipulation: How well you can garner response through deceipt and trickery
Appearance: How attractive you are to others
MENTAL: Your mental capabilities
Perception: Conscious and intuitive capabilities to notice details
Intelligence: How smart you are (duh)
Wits: Mental reaction to given situations
Abilities: No category begins with any base number. Primary add 15, Secondary add 11, Tertiary add 7
TALENTS: A listing of talents, most are self-explanatory
Alertness: Recognizing specific details
Awareness: A sixth sense if you will (This would need a real good background to justify)
Athletics: Running, climbing, jumping, swimming
Brawl: Hand to hand fighting
Dodge: Not getting hit by stuff
Empathy: The understanding of others' emotions
Expression: The ability to convey meaning through written word or oratory
Intimidation: The ability to gain information or action through threat
Intuition: Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
SKILLS: A listing of skills, most are self-explanatory
Animal Ken: Understanding animal behavior
Crafts: The ability to construct or repair
Demolitions: Blowing things up other than yourself
Drive: Operation of vehicles
Etiquette: The understanding of behavior in social settings
Firearms: Shooting
Melee: Fighting with stuff in your hands
Performance: Ability to entertain audiences
Security: The understanding of securing areas or people, and how to bypass security
Stealth: Sneaking and hiding
Survival: The knowledge required to adapt enough to continue breathing
Technology: The understanding and operation of gadgets, gizmos, and doohickies
KNOWLEDGES: List of knowledges, most are self-explanatory
Academics: Formal schooling (High school 1, University 2, Masters 3, Doctorate 4, Scholar 5)
Bureaucracy: Knowledge and application of political procedure
Enigmas: Ability to solve puzzles
Finance: How to spend money to make more
Investigation: Combination of formal investigative procedure and common sense
Law: Knowledge of application of law
Linguistics: Languages known other than native tongue (1 extra, 2 extra, 4 extra, 8 extra, 16 extra (must be listed, and dead languages must have background support)
Medicine: Healing
Occult: Knowledge of supernatural, legends, and myth
Politics: You govern the political process
Research: How to find a sought answer
Science: The application of science (Higher levels indicate mastery of specific field)
Theology: The study of religion (Specify)
Ok all... that's the list of attributes (which can not be altered) and Abilities (which can altered within reason. I know I couldn't list it all)
What do these numbers mean? Well, a 0 means no basic understanding or practice of said ability. Some can still be used by a character, as everybody can run. However, some abilities require a basis of understanding.
A numerical understanding of the numbers are: 0 = No knowledge, 1 = Poor, 2 = Average, 3 = Good, 4 = Exceptional, 5 = Outstanding.
Last two things. First, you can only have two ranks at 5 on your entire sheet. I don't care if it's attribute or ability. You may have three ranks at 4 anywhere on your sheet. All other ranks must be 3 or less. Second... you get 21 free points to spend wherever you want on your sheet. Attributes cost 5 points each rank. Abilities cost 2 points each rank. So, as an example, you could pick two attribute ranks, or five abilities, or one attribute and three abilities. I can hear you screaming, "But... but SAM!!! If I spend my 21 points on two attribute points and five abilities then I'm wasting 1 whole free point!"
Well, to answer that this story will have experience awarded! Experience, so that when you find out how screwed you are potentially, you can grow your character's abilities by spending points you earn while playing (and you might learn some things not listed in this sheet, there are very powerful things that will be introduced). If you have the extra point... save it for your XP pool.
Now you wanna know about this whole XP thing. It's simple. Every time you post something... I'm rating it. A minimal post, with little content will receive .1 XP. If you inspire through content, substance, description, story support and story advancement? You can earn up to a whole point... for one post! Later... you can say... Sam... in the story I've been working really hard at trying to learn SCUBA diving. I'd like to spend some XP to have a rank in it (Because you NEED at least a rank SCUBA dive) I say... what's your pool? You say... this... and I say... gimme gimme... and you edit your sheet to reflect you know rudimentary flight. Simple. You get to grow as a character, and we all get a great story to be part of.
The cost of raising abilities, or learning new ones are as follows:
Attribute: 10x the cost of the next rank. So... if you have Dexterity at 1 and suddenly find moving IS important after all... it will cost you 20 XP to buy a new rank
Ability: 3x the cost of the next rank. And as a spoiler, supernatural abilities (if you're given the opportunity to learn them... will be counted as attributes for XP expenditure)
That's it in a nutshell for the sheet. You need a name, a gender, languages spoken, an occupation, what you own, appearance, and a biography (On that one... the more descriptive the better for this story. (I may even award XP merely for the sheet itself if I'm impressed)
Ask me whatever you want in either the public rp discussion thread or PM. Looking forward to this!
As promised... the last RP. Please remember, this will be OP (me) run, and because of the story to be presented, I might be a little more stringent in what occurs. I've been thinking about this very hard for several weeks, and have tweaked some intentions, and believe this will be a successful collaborative run. So saying... here we go. Because the blind character creation process worked well in the past... I've decided to request it again. That's right. You're making your character without the knowledge of what you're getting yourself into. Don't worry too much, because you're also sending me your character sheet prior to posting, I'll be certain to address concerns that I see for mutual enjoyment of the story.
The Rules:
Every game needs them. Forum and section rules apply as always. No god mode (Invincibility, or action beyond your character's ability), no meta-gaming (using posted game knowledge by your character who would have no reason to know), no killing player characters without previous approval by the character's owner & OP, no more than one character per player (except for OP, for continuation of the story dynamic and direction with an indication that the character is a non-player character). This story is OP driven, meaning I'm going to be watching the threads to ensure continuity and staying within rule perimeters. If there is something questionable, I will notify you politely what I find questionable via IM, and hopefully we can come to a mutually accepted edit to the thread. I am also asking that no encounters that require combat for resolution be initiated by any player, without OP approval via PM. There will be plenty of action involved in this story, so you shouldn't be required to start your own.
The Character
Rule 1: The character must be available to our known modern world.
Rule 2: The equipment must be realistic to the character's station in life.
Rule 3: Please submit your character via PM to OP prior to posting in the thread.
Painless enough no?
The Sheet
Nothing new to this sheet concept
Attributes: Three separate categories. Each begins with 1 as a base. Primary add 7, Secondary add 5, and Tertiary add 3
PHYSICAL: The core movement abilities of your character
Strength: Brute physical power
Dexterity: Familiarity with your bodies capabilities in motion
Stamina: The combination of physical and mental fortitude
SOCIAL: How well you character interacts and is perceived by others
Charisma: How well you present yourself to others
Manipulation: How well you can garner response through deceipt and trickery
Appearance: How attractive you are to others
MENTAL: Your mental capabilities
Perception: Conscious and intuitive capabilities to notice details
Intelligence: How smart you are (duh)
Wits: Mental reaction to given situations
Abilities: No category begins with any base number. Primary add 15, Secondary add 11, Tertiary add 7
TALENTS: A listing of talents, most are self-explanatory
Alertness: Recognizing specific details
Awareness: A sixth sense if you will (This would need a real good background to justify)
Athletics: Running, climbing, jumping, swimming
Brawl: Hand to hand fighting
Dodge: Not getting hit by stuff
Empathy: The understanding of others' emotions
Expression: The ability to convey meaning through written word or oratory
Intimidation: The ability to gain information or action through threat
Intuition: Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
SKILLS: A listing of skills, most are self-explanatory
Animal Ken: Understanding animal behavior
Crafts: The ability to construct or repair
Demolitions: Blowing things up other than yourself
Drive: Operation of vehicles
Etiquette: The understanding of behavior in social settings
Firearms: Shooting
Melee: Fighting with stuff in your hands
Performance: Ability to entertain audiences
Security: The understanding of securing areas or people, and how to bypass security
Stealth: Sneaking and hiding
Survival: The knowledge required to adapt enough to continue breathing
Technology: The understanding and operation of gadgets, gizmos, and doohickies
KNOWLEDGES: List of knowledges, most are self-explanatory
Academics: Formal schooling (High school 1, University 2, Masters 3, Doctorate 4, Scholar 5)
Bureaucracy: Knowledge and application of political procedure
Enigmas: Ability to solve puzzles
Finance: How to spend money to make more
Investigation: Combination of formal investigative procedure and common sense
Law: Knowledge of application of law
Linguistics: Languages known other than native tongue (1 extra, 2 extra, 4 extra, 8 extra, 16 extra (must be listed, and dead languages must have background support)
Medicine: Healing
Occult: Knowledge of supernatural, legends, and myth
Politics: You govern the political process
Research: How to find a sought answer
Science: The application of science (Higher levels indicate mastery of specific field)
Theology: The study of religion (Specify)
Ok all... that's the list of attributes (which can not be altered) and Abilities (which can altered within reason. I know I couldn't list it all)
What do these numbers mean? Well, a 0 means no basic understanding or practice of said ability. Some can still be used by a character, as everybody can run. However, some abilities require a basis of understanding.
A numerical understanding of the numbers are: 0 = No knowledge, 1 = Poor, 2 = Average, 3 = Good, 4 = Exceptional, 5 = Outstanding.
Last two things. First, you can only have two ranks at 5 on your entire sheet. I don't care if it's attribute or ability. You may have three ranks at 4 anywhere on your sheet. All other ranks must be 3 or less. Second... you get 21 free points to spend wherever you want on your sheet. Attributes cost 5 points each rank. Abilities cost 2 points each rank. So, as an example, you could pick two attribute ranks, or five abilities, or one attribute and three abilities. I can hear you screaming, "But... but SAM!!! If I spend my 21 points on two attribute points and five abilities then I'm wasting 1 whole free point!"
Well, to answer that this story will have experience awarded! Experience, so that when you find out how screwed you are potentially, you can grow your character's abilities by spending points you earn while playing (and you might learn some things not listed in this sheet, there are very powerful things that will be introduced). If you have the extra point... save it for your XP pool.
Now you wanna know about this whole XP thing. It's simple. Every time you post something... I'm rating it. A minimal post, with little content will receive .1 XP. If you inspire through content, substance, description, story support and story advancement? You can earn up to a whole point... for one post! Later... you can say... Sam... in the story I've been working really hard at trying to learn SCUBA diving. I'd like to spend some XP to have a rank in it (Because you NEED at least a rank SCUBA dive) I say... what's your pool? You say... this... and I say... gimme gimme... and you edit your sheet to reflect you know rudimentary flight. Simple. You get to grow as a character, and we all get a great story to be part of.
The cost of raising abilities, or learning new ones are as follows:
Attribute: 10x the cost of the next rank. So... if you have Dexterity at 1 and suddenly find moving IS important after all... it will cost you 20 XP to buy a new rank
Ability: 3x the cost of the next rank. And as a spoiler, supernatural abilities (if you're given the opportunity to learn them... will be counted as attributes for XP expenditure)
That's it in a nutshell for the sheet. You need a name, a gender, languages spoken, an occupation, what you own, appearance, and a biography (On that one... the more descriptive the better for this story. (I may even award XP merely for the sheet itself if I'm impressed)
Ask me whatever you want in either the public rp discussion thread or PM. Looking forward to this!
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