Better Opening Time for Travelling Fair?

RaiderTr

Well-Known Member
Can't it just be opened at Midnight server time (aka Daily reset time) as well?
It's just too late but it's already filled until the morning (for the most part) .

I just can't get to dump the (most useless, yet tons of) products sitting in my inventory for ages now, cause they always already are maxed there somehow.. and its annoying..
 
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Apelatia

Moderator
Amen to that. Rather than a set time, a random start time that changes every time the fair arrives would be fairer I feel. With it this way, I have no hope of getting the 7k products achievement unless I stay up until 2AM every night whenever I think the fair might come around. As you can probably imagine, I'm not prepared to do that. Am amazed I've managed to get the final construction achievement as is :D
 

AncySpanky

Active Member
Annoying problem yeah. Maybe another solution would be to increase the amount of products needed to build the circus and/or cap the amount of products 1 person can bring in 1 circus. For example max 10-20% per person, because even with random starting time 1 person that sees the Circus first can fill it all by him/herself.
 
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asdf124

Well-Known Member
Annoying problem yeah. Maybe another solution would be to increase the amount of products needed to build the circus or cap the amount of products 1 person can bring in 1 circus. For example max 10-20% per person, because even with random starting time 1 person that sees the Circus first can fill it all by him/herself.
Why not both? Increase amounts of products and percentage base. Also, the bond yield too
 

Dubjean

Well-Known Member
The fair is fully constructed and filled in some worlds within 2 hours. It took me months to do the fair quest in a new world and the time wasn't horrible for me. Changing the time isn't going to change that it will be filled quickly, and random times will just let others fill it fast. A cap could be put on how much products could be donated to the fair so that many have the option of collecting the bonds for it vs a few. The fair could also be larger so that folks are also able to have a chance at the construction part of the quest.
 

Miw

Member
And to think, the fair used to need a lot more supplies to be built. Some people complained about it being impossible to get enough of certain rare items, and it was then changed into what it is now, able to be finished in a single day... :)
 

Harsha..

Well-Known Member
Annoying problem yeah. Maybe another solution would be to increase the amount of products needed to build the circus and/or cap the amount of products 1 person can bring in 1 circus. For example max 10-20% per person, because even with random starting time 1 person that sees the Circus first can fill it all by him/herself.
Wish I could double-like this :p
 

Apelatia

Moderator
A product increase would be good, as well as different starting times. I'd be against a cap, as that 7,777 products achievement will become even more impossible to achieve.
 

AncySpanky

Active Member
A product increase would be good, as well as different starting times. I'd be against a cap, as that 7,777 products achievement will become even more impossible to achieve.
That doesn't have to be the case. Let's say they multiply the products needed by 4 and add a cap that one person can only donate 25% or 33% of the products, then getting achievements like 7777 products won't get harder.
 

Lucky Cro

Well-Known Member
While at it... "gifts" that we drop in fair from spins also need change in drop chance value.

Old v1 items have much higher chance to be dropped than items added in v2 of fair. Atm i even don't remember when was last time i even saw any of clown items in possible prizes.... and chance to drop it must be like 1 in billion....

Also v1 products can be sold on market, while v2 products cant be sold on market.... though v1 "strengthening" items aren't even used by player of lvl 5 in game and can be removed completely from fair!
 

lulumcnoob

Well-Known Member
I legit forgot that having to build the travelling fair was a thing, that's how quickly it gets built and how seriously outdated the feature is - But it's still near the bottom of the "Order the consequences of our game design choices should be fixed in" list for me.