DeletedUser
On the dutch forum, there has been a lot of discussion about the future possible limitation for the backpack. Obviosly, a lot of players disagree, but I don't. I do however see an oppertunity to add some more depth to gameplay, and to remove a rather shallow one now.
We should limit the backpack. Let's say 20 spaces, because that'll be enough for the horseless-period of the game (only the beginning).
Buying an animal will increase the amount of spaces available. Currently, horses only add speed. Naturally, everyone just wants the best one, making all the rest useless.
Consider this list of animals for purchase, and their effect on the player. Also remember that this is a discussion, and that the list may change.
Donkey
Cost: 250$
Pack: +50 spaces
Speed: +0%
Mule
Cost: 500$
Pack: +60 spaces
Speed: +10%
Pony
Cost: 250$
Pack: +30 spaces
Speed: +40%
Work-Horse (give me a good English word here)
Cost: 500$
Pack: +40 spaces
Speed: +35%
Mustang:
Cost: 500$
Pack: +20 spaces
Speed: +60%
Quarter Horse:
Cost: 750$
Pack: +20 spaces
Speed:+80%
The basic concept is to stick to 6 horses, divided in 3 classes. Every class has a low and a high quality one:
- Haulers
Mule and Donkey
Low speed, High volume
- Mid-way
Pony and Work-Horse
Mid speed, Mid volume
- Fast Transport
Mustang and Quarter Horse
High Speed, Low Volume
This will allow players to choose what they want. Duellist may want a high speed horse since they only carry weapons and equipment for 1 or 2 jobs, and do hit and run operations. Adventurers will carry lots of equipment for different jobs.
This division will allow some pretty interesting follow-up ideas, which I may or may not post later on. First let's see the reception of this idea.
We should limit the backpack. Let's say 20 spaces, because that'll be enough for the horseless-period of the game (only the beginning).
Buying an animal will increase the amount of spaces available. Currently, horses only add speed. Naturally, everyone just wants the best one, making all the rest useless.
Consider this list of animals for purchase, and their effect on the player. Also remember that this is a discussion, and that the list may change.
Donkey
Cost: 250$
Pack: +50 spaces
Speed: +0%
Mule
Cost: 500$
Pack: +60 spaces
Speed: +10%
Pony
Cost: 250$
Pack: +30 spaces
Speed: +40%
Work-Horse (give me a good English word here)
Cost: 500$
Pack: +40 spaces
Speed: +35%
Mustang:
Cost: 500$
Pack: +20 spaces
Speed: +60%
Quarter Horse:
Cost: 750$
Pack: +20 spaces
Speed:+80%
The basic concept is to stick to 6 horses, divided in 3 classes. Every class has a low and a high quality one:
- Haulers
Mule and Donkey
Low speed, High volume
- Mid-way
Pony and Work-Horse
Mid speed, Mid volume
- Fast Transport
Mustang and Quarter Horse
High Speed, Low Volume
This will allow players to choose what they want. Duellist may want a high speed horse since they only carry weapons and equipment for 1 or 2 jobs, and do hit and run operations. Adventurers will carry lots of equipment for different jobs.
This division will allow some pretty interesting follow-up ideas, which I may or may not post later on. First let's see the reception of this idea.