lulumcnoob
Well-Known Member
Idea title: Add a new function to the account manager, where we can "mark" our accounts as "awaiting migrations".
Details of idea: When a world dies, we stop logging in or go on Vacation Mode. Over time the account gets deactivated and eventually deleted. If we want to stop our account from getting deleted, while we wait for inno to pull their finger out and talk about Migrations, we have to remember to log in every so often and reset the deletion timer. A better way to do this, from the player's perspective, would be to simply mark this character as "awaiting migrations", which permanently keeps your character in a deactivated state and protects it from being deleted - ready to be revived at a moments notice when Migrations Routes are opened.
(low budget) Visual Aid:
Reasons for submitting: So we don't have to keep logging into dead worlds to keep our accounts from getting deleted, while we wait for migrations.
Furthermore, this gives a solid indication to Inno about how many players are awaiting migrations from a certain world, to better inform the decision making process and not just take the word of the people who play their game.
Details of idea: When a world dies, we stop logging in or go on Vacation Mode. Over time the account gets deactivated and eventually deleted. If we want to stop our account from getting deleted, while we wait for inno to pull their finger out and talk about Migrations, we have to remember to log in every so often and reset the deletion timer. A better way to do this, from the player's perspective, would be to simply mark this character as "awaiting migrations", which permanently keeps your character in a deactivated state and protects it from being deleted - ready to be revived at a moments notice when Migrations Routes are opened.
(low budget) Visual Aid:

Reasons for submitting: So we don't have to keep logging into dead worlds to keep our accounts from getting deleted, while we wait for migrations.
Furthermore, this gives a solid indication to Inno about how many players are awaiting migrations from a certain world, to better inform the decision making process and not just take the word of the people who play their game.
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