You wrote that you like arguing with INNO that is anyone that represents INNO on how they manage the game.
No, I did not write that I like arguing with Inno. This is a perfect example why any conversation with you is impossible. You get something stuck in your mind, and you pay no attention to what the other person is saying.
The situation is absolutely opposite - I hate the fact that I have to write negative feedback. I did make a mistake when I accepted your terminology and continued to use the word "argue" because this is not in fact an argument. When the other side just says "thanks, I'll forward your feedback" and nothing ever happens based on it, then this is not an argument.
Now it seems you want to maintain an argument with me that I don't have the right to put in my two cents worth.
Again, absolutely wrong. We already did this same thing months ago... you have the right to say whatever you want, but when you're faced with the facts that disprove your claims, then you turn to this, me not letting you speak. Nonsense.
Fine but I'm not referring to 12 years in the past, I'm referring to now.
By ignoring how we got to "now". "Sir, I don't care why you're bleeding and who stabbed you 10 minutes ago, you're ruining my carpet, now get out!"
There has been other games and other websites that have had a fantastic following and then declined in numbers. This isn't always to do with mismanagement. Yes, people do make mistakes but the internet does move on and so drawing a conclusion that player numbers have fallen because the game was ruined just doesn't cut it.
OK, I guess we'll go with what you say and not what players who are here since 2008 have seen.
I've never accepted your logic or comparison that players are buying a product.
What you accept or don't accept has absolutely no impact on this being true or not. Innogames is a business and they're trying to make a profit. They get that from players who play their games. The mechanism how this is done is irrelevant. The money goes from players pockets to Innogames, and if Inno wants that money, they need to make the games they produce attractive to as many people as possible.
This is a free game online
Here's a short life lesson that you should have learned by now - when something is free, it means that
you are the "merchandise" that is being sold. In the example of The West the simple truth is that the players are the main content of this game. Allowing them to play for free is the way to provide that content - targets for duels, fighters in fort battles, other professions that help you advance in crafting, someone for general interaction in chat and forum, etc. And if you like that, you may decide to spend a bit of cash on nuggets that make it easier to advance in this game. Perfect setup.
You comparison does not apply to this business model. There is a reason to make this distinction. How this online game functions is not only legal but does so in a fair way. Any kind of real world argument you might create will not hold up as any kind of player demand.
"Real world argument"? So this is not the real world, players are not spending real money and Innogames employees don't get their salary from it? This is a game that a company makes, trying to attract players hoping that it will be attractive enough for some of them and that they'll spend real money on it. And they do, but less and less every day.
Players always do have a choice. If a player chooses to purchase game gold that does not give them any rights to run a business.
And nobody is saying that we have the right to run Innogames, so this is absolutely a pointless argument you're trying to make.
But, most of what you wrote is like that. You're not reading and understanding what is being written. You started your post with something untrue ("you wrote that you like arguing with Inno"), then you add more in the middle ("you don't give me the right to put in my 2c worth")... and complain how it's hard for
you to have a civilized conversation with me? You know what, I'll make it easier for you then: