WhyN0t
Well-Known Member
Hello. I start playing adventures few days ago. Leaving aside the chronic lack of players, the predominance of afk clones, stupid rules that don't sanction afk players and lack of rewards, I would like to learn more about adventures. I played 4 adventures and and I noticed a few things.
1 strength = 500 health
1 dexterity = 30 damage
1 multiplayer defense = ~63.38 health
1 multiplayer attack = ~6 damage
All these values seem to be constant, not percentages. A theory I have is that everyone have a base 10% chance for a critical hit (which seem to be +25% damage) and 1 charisma = +5% chance, but i'm not sure about this, i only played 4 adventures, i couldn't make enough tests.
Those of you who have been playing adventures for a long time, what do you think about these values? Did you notice anything different?
PS: The attributes mentioned by me are exclusively those offered by the fort weapon.
1 strength = 500 health
1 dexterity = 30 damage
1 multiplayer defense = ~63.38 health
1 multiplayer attack = ~6 damage
All these values seem to be constant, not percentages. A theory I have is that everyone have a base 10% chance for a critical hit (which seem to be +25% damage) and 1 charisma = +5% chance, but i'm not sure about this, i only played 4 adventures, i couldn't make enough tests.
Those of you who have been playing adventures for a long time, what do you think about these values? Did you notice anything different?
PS: The attributes mentioned by me are exclusively those offered by the fort weapon.