DeletedUser34315
Proposal
There are currently some severe flaws with adventures.
1: Red players always move first. This clearly needs to be changed to a classic queuing system.
2:Auto match up is determined solely by level. This causes ridiculous matchups. Changing the system to include solely health and weapon damage would be much more fair.
Current Workaround
There isn't one.
Details
Fix the queuing..
Use a new formula: Health + avg. weapon damage*10 or something similar that's a much more realistic approximation of player's power in an adventure than just flat level.
Abuse Prevention
Not really relevant.
These are both fairly straightforward ideas, and should dramatically improve the enjoyment of adventures.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No
There are currently some severe flaws with adventures.
1: Red players always move first. This clearly needs to be changed to a classic queuing system.
2:Auto match up is determined solely by level. This causes ridiculous matchups. Changing the system to include solely health and weapon damage would be much more fair.
Current Workaround
There isn't one.
Details
Fix the queuing..
Use a new formula: Health + avg. weapon damage*10 or something similar that's a much more realistic approximation of player's power in an adventure than just flat level.
Abuse Prevention
Not really relevant.
These are both fairly straightforward ideas, and should dramatically improve the enjoyment of adventures.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No