Sorry for this to be a long reply, but it is me bringing up ideas for things.
This may be an idea, but I would like to ask the modulators about this addition to the Adventure Maps as a possible idea before they make their move in adding it:
Why not add some challenging conditions to the maps to spice up the adventure gameplay? It is optional to add this, but adding conditions yield greater rewards to players than normal gameplay. And the conditions are not set by player, but by random and there is a max of three conditions. Some conditions include, Max HP down (less HP during adventure), Max special ability down - down to one special ability along with movement and attack, horse restriction (horses widen the movement to make traveling in adventures much easier (costs two actions), but horse restriction prevents the player from using horses and just walks instead), Hardcore (this one will add a separate button to add Hardcore if you want to add it in (it is still Random so you never know what you'll get) - but will yield the greatest reward possible if you are the lone survivor or with your team). Hardcore also only gives each player one life and once Ko'ed, you lose the game instantly and will have to watch for the winner. Hardcore's reward for the people who lose vary depending on who got Ko'ed first to last (max 200 victory points), but the survivor reeks the benefits (around 750+ victory points and a special loot chest guarantee - special loot chests should be added and you cannot buy them on the bond shop - it is difficult to get and can only be obtained in Hardcore mode). There are other limits and benefits for conditions (such as aim lowered, attack and defense lowered, evasion lowered, lower chance of a loot chest when claimed victory, action point limit and critical limit/down. Action point limit is not common). Some of the benefits (such as aim up, evasion up, auto-reraise (can be used only once when ko'ed to restore full HP in one round rather than waiting three rounds), experience when winning an adventure (at most 1-5%, no more than 5%), action point boost (not common)) are more rare than the opposite, which would balance the game itself. If I come up with new ones, I'll PM the modulators.
The special loot chests yield items that are unobtainable by any means and are very valuable and rare. These items are items you cannot get in a normal loot chest.
This is just an idea to indulge a challenge on any player in the adventure map and to spice it up a notch. I may put it in the Ideas and Brainfarts forum, but I am not sure if it will get lost with the countless ideas other people have put down so I want to try to make it noticeable to both the community and to the modulators. And if some of the conditions seem unfair as it makes the adventure much more difficult, it is why these conditions are called "Challenges" for a reason. And the conditions are random and once the conditions are made, they are unchangeable by any means afterwards. You will never know what you will get. Team conditions affect the entire team and not just one individual (for Multiplayer Adventures only).
I also forgot to mention that I suggest adding a Single Player Adventure and Deathmatch Adventure options (also Single only) and adding horses to adventures as an option (not for multiplayer, though and if this is selected, the option "horse restriction" will be added as a random option condition). In single player maps, there are more buildings to control (10 of them) and the person who has the most buildings after 50 rounds wins (based on color of building) and each person must fend for themselves and have no allies. There are more abilities than multiplayer and each person can have three actions with six ability slots (two normal and four special versus the normal gameplay of two normal and three special). Deathmatch works similar to Single Player except each player controls two buildings and you're goal is to capture most buildings and not lose your two buildings (will be highlighted in yellow or another color to show you had that building at the beginning of the adventure). If you lose your two buildings, it is game over for you (similar to how you play Hardcore with the exception that you don't win a special loot chest at the end) and you must sit back and watch the other players compete. Like SP, Deathmatch has 50 rounds. Deathmatch and single player can have up to five people max (don't want to make this too big).
I will think of some adventure ideas when I come across to one, but I strongly consider adding this to spice it up a notch and enhance gameplay. If you have any questions or comments, PM me about this idea.