DeletedUser26820
If Inno and the Game Team really wanted more toons playing Adventures, there are some simple remedies:
First, stop having Adventures consume buffs. A lot of us don't attend because we have an Ammu Slide or Westerner equipped for the next FF. An Adventure consumes one of their uses. Stop having Adventures consume those uses, you'd have a few more showing up. If this applies to every participant equally, maybe every participant to Adventures would start showing up buffed and there would be more showing up.
Second, if you sit in the Adventure que for say, 30 minutes, waiting for one to start and you do not move onto the Adventure Saloon to start one, you get credited for a win and attendance for daily tasks, and are awarded 250 vp's. At least, then, that 30 minutes was not spent in naught. Some will say that there will be those that will abuse this by signing up, getting us from the Adventure que into the Adventure Saloon, and then dropping out there, thereby resetting our Adventure que timer back to zero. Ok. There's always a peckerhead everywhere. Can't fix that. At least this is an attempt to remedy & reward those that are attempting to attend one.
Some are going to say that Adventures not consuming buffs is not the way the game is played. NPC duels consume a dueling buff, they will argue.
Ok. Comparing NPC duels, which is an NPC dynamic, to Adventures, which is a multi-player dynamic, is like comparing a Kia to a Cadillac.
Oh, it's going to take Inno having to reprogram Adventures to not consume buffs. OK. If Inno really wants more toons playing Adventures, they will. If they don't, they send the message that they're fine with how Adventures are going and that what we have is the product they're offering. That would be unfortunate, but in the end, it's their game.
First, stop having Adventures consume buffs. A lot of us don't attend because we have an Ammu Slide or Westerner equipped for the next FF. An Adventure consumes one of their uses. Stop having Adventures consume those uses, you'd have a few more showing up. If this applies to every participant equally, maybe every participant to Adventures would start showing up buffed and there would be more showing up.
Second, if you sit in the Adventure que for say, 30 minutes, waiting for one to start and you do not move onto the Adventure Saloon to start one, you get credited for a win and attendance for daily tasks, and are awarded 250 vp's. At least, then, that 30 minutes was not spent in naught. Some will say that there will be those that will abuse this by signing up, getting us from the Adventure que into the Adventure Saloon, and then dropping out there, thereby resetting our Adventure que timer back to zero. Ok. There's always a peckerhead everywhere. Can't fix that. At least this is an attempt to remedy & reward those that are attempting to attend one.
Some are going to say that Adventures not consuming buffs is not the way the game is played. NPC duels consume a dueling buff, they will argue.
Ok. Comparing NPC duels, which is an NPC dynamic, to Adventures, which is a multi-player dynamic, is like comparing a Kia to a Cadillac.
Oh, it's going to take Inno having to reprogram Adventures to not consume buffs. OK. If Inno really wants more toons playing Adventures, they will. If they don't, they send the message that they're fine with how Adventures are going and that what we have is the product they're offering. That would be unfortunate, but in the end, it's their game.