Adventure Guide

zvrndo

Well-Known Member
The game could be fun if it was challenging with a fair fight. Not an impossible fight. I have already said that in an idea to fix the way it chooses teams.

No point since inno won't listen to something that doesn't involve rl money.
True. INNO's logic: Is there money in it? No, Then if it is broken, don't fix it!
 

DeletedUser15368

I moan about imbalance in forts all the time, I stopped caring about how broken duels were years ago. I've never played Adventures because there was no matchmaking system or balance from the very start. It was an incomplete feature that was shoved out in an alpha state because they were downsizing the Dev team.
There's actually a squad-up feature that diggo (praise him) made for adventures, that has been on Beta for years, but for some reason unknown to everyone involved, that never made it to the actual game. It would probably help a bit for those times you're forced to play the most broken PvP feature of them all for a quest, since actual development is limited to crappy PvE events, and PvP balancing is an apparent impossibility in 2020, why not use the existing technology to make it a little less tragic to have to participate in this part of the game.
 
Last edited by a moderator:

asdf124

Well-Known Member
I moan about imbalance in forts all the time, I stopped caring about how broken duels were years ago. I've never played Adventures because there was no matchmaking system or balance from the very start. It was an incomplete feature that was shoved out in an alpha state because they were downsizing the Dev team.
There's actually a squad-up feature that diggo (praise him) made for adventures, that has been on Beta for years, but for some reason unknown to everyone involved, that never made it to the actual game. It would probably help a bit for those times you're forced to play the most broken PvP feature of them all for a quest, since actual development is limited to crappy PvE events, and PvP balancing is an apparent impossibility in 2020, why not use the existing technology to make it a little less tragic to have to participate in this part of the game.
I wish they added the bear hunt mode to it, everyone would enjoy it more that way.
 

asdf124

Well-Known Member
yes it's disabled on this forum some months ago for whatever reason.
except first few minutes
Guess I'll edit it the silly way.
Items/sets that are useful at adventures:

Most useful Equipment:(Sorted to most effective gear to least effective)

Wright plane set(=+20attack=more damage/chances to hit)
Coming soon
Jackson Sundown's
Perry owen's horse/cloth set(12 attack/defense horse set, a lot more for cloth set)
Lucile horsey set(9 attack/defense)
Lucille's weapon set(5.5 attack/defense)
Venom snake(5 attack/defense)
Boatswain's cloth set
Medal of bravery at sea(2 defense/attack worth of 300 bonds per, can be upgraded up to 3A/D)
Tatanka cloth set(about 15 attack)
Bavarian/Dirndl set(up to 11attack/defense)(Please mix it with other more useful gear)
union officer cloth set(12 attack and up to 18 attack when upgrade^^(if it is upgraded, consider it better than tatanka.)
Sherman cloth set(up to about 15 defense, best hp booster/dodge if you have high mobility in gun)
Maya scarf(5 defense)>Quest item<
Outlaw set(up to 10 attack/defense if complete set)
Sam Hawkins knife(need to invite lots of out of game friends to gain it.)
Sherman horsey set(7 defense)
Amish horse/cloth set(less effective than bavarian set and no hp bonus.)
5 attack/up to 6 attack)
Soldier cloth set(3 attack/defense~coming in next update)
Scout cloth set(2 def)
Deadwood horsey set(2 defense)
Shawnee cloth/weapon set(2 defense<cloth>/2 attack<weapon set bonus>)
Natty bumpo cloth set(becomes obsolete once outlaw or bavarian/dirndl set is acquired)


Weapons(sorted by how better potentially it is without being upgraded)
El Gringo Weapon set
Lincoln weapon set(12 attribute point)
Deputy chef's stuff
union officer's set
Lucille weapon set
Phoebe's rifle weapon set(8 attack, 9 mob/dex/char 365-385
Hawk rifle(8 ap's 350-370)
Santa's rifle(12 dex/str)
Captain's rifle
Shepard/shepardess rifle(6 ap's 350-370)
Preacher rifle(8 str, 6 dex/char 350-370)
Moonshiner rifle(6 str, dex, and 9 char 350-370)
Henry Hooker(9 str, 5 mobility, 5 dexterity and upgradable)
Event winner prizes(6 attribute point minimmum on all attributes)
New golden gun set(6 attribute point, 4 attack/defense 375-395)
Martha's rifle(6 ap's 337-360
little britches(6 AP's on all of em and 335-355)
mountain farmer(5 mob, dex and 8 char 350-370)
Joaquinn/Emiliano rifle (6 mob/char/dex and 350-370)
David C.(8 mobility, 8 dex and 3 char)
IFBC Rifle(6 attribute point on all AP)
William Penn's rifle(6 ap's)
Gambler weapon set(6 attribute point on all attributes)
raven bow(6 ap's)
Dancer Hand fan(useful since 6 ap except for mobility. so you might dodge less in that)
Lonesome Cowboy rifle
outlaw rifle(3 ap's 335-355 damage)
skeletonman's/john rolfe rifle(5 AP's)
butch cassidy rifle(5 strength, 6 mobility, 5 dex)
Romeo's crossbow(6 str 3 mob)
Henry miller's rifle(9 mobility and 3 strength)
pat desmond rifle(3 str, 3 mob, 6 char)
Bass reeve rifle(3 str, 6 mob, 3 dex)
Wesley rifle(6 mobility, 5 dexterity and 5 charisma)
shawnee weapon set(3 ap's)
Any rifle with 3 ap(has 335-355 damage)
Any rifle with 3 AP(has 320-340 damage)
Bavarian/Dirndl wine barrel
Collin rifle(6 str)
aird rifle(6 dex/char)
corey's rifle(6 mob/dex)
wanderer rifle(6 mob/dex)
3 dex/char 320-340 damage guns or something similar, please never consider these weapons(unless you have it with double the damage)
Level longe-range revolvers:
[item=44055000](Hamage)
[item=44056000](Haim)
[item=44054000](Hodge)
[item=44053000](Hank)

Special section for under level 110:

fire and ice set(80-110)
Thunder and lightning set(80-110)
Golden gun(level 80-110)(232-348)(it is better than level guns at lower levels)
Elfego baca rifle(80-90, obsolete if you have upgraded level gun)
King fisher rifle(80-90, obsolete if you have upgraded level gun)
Jeremiah rifle(level 80-100)
Natty bumpo rifle(80-100)
George mcj weapon set(80-100)
Chingachgook's rifle(80-100)
Allan's rifle(80-100)
Limited items such as badger, turtle, bear, eagle etc long range revolvers.(level 70 requirement to equip, minimum 64 if premium soldier)(222-338 rifle damage)
[item=44040000] (bear 7 strength 3 mobility)
[item=44041000] (hawk 3 mobility 4 dexterity 3 charisma)
[item=44042000] (Turtle 7 mobility 3 dexterity)
[item=44043000] (badger 5 mobility 5 dexterity)
[item=44044000] (Eagle 7 dexterity 3 charisma)
[item=44045000] (ox 3 mobility 7 charisma)
[item=44046000] (bull 5 dexterity 5 charisma)
[item=44047000] (Lynx 2 strength 2 mobility 3 dexterity 3 charisma)

Best rifle replacement at level 130+ to outlaw rifle for adventures is the Raven bow due to 6 attributes to all.(the only free rifle replacement of outlaw rifle)

If you can't get these items, try buying a lower level required gun from your town shop and upgrade em.

Updated it a bit.
 

Sciamano

Member
It is ridiculous that you keep this guy in adventures.At least 1 year of playing whenever he choose to do.
What a bad way to ruin it.Please take a look at this problem
 
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