asdf124
Well-Known Member
Proposal
I think we should base it upon the damage algorithm/health points/chances to hit/chances to dodge.
Details
A lot of games where it seems insanely out specking one side to another, once you click join adventure, those item sets should be locked onto so that it prevents anyone from changing clothes to get a better team.
If blue team moves second, have a fairer small advantage by having more hp/damage algorithm.
Abuse Prevention
Locked item sets(if you have outlaw set on when you click join adventure, that set would be locked upon.)
Summary
Changes to the balance maker should make the game fairer, by having the teams set to their potential damage/hp/dodge chances, you'll be able to get a more challenging adventure.
Administration
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No.
(Credit to Jahon for giving the idea, did I ask for it? I did not but I did discuss it in an adventure)(I guess I am a jerk or an idiot)
(other possible problems is that it might make the wait times longer, however, their should be a button which would say fair play. If you click on that, you'd queue yourself onto it, so, their may be a double system where it would be a quick game for the current or fair game. I think we should be able to hit on both if we wanted to, if we were called upon that we were able to get into, we could choose either one.)
I think we should base it upon the damage algorithm/health points/chances to hit/chances to dodge.
Details
A lot of games where it seems insanely out specking one side to another, once you click join adventure, those item sets should be locked onto so that it prevents anyone from changing clothes to get a better team.
If blue team moves second, have a fairer small advantage by having more hp/damage algorithm.
Abuse Prevention
Locked item sets(if you have outlaw set on when you click join adventure, that set would be locked upon.)
Summary
Changes to the balance maker should make the game fairer, by having the teams set to their potential damage/hp/dodge chances, you'll be able to get a more challenging adventure.
Administration
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No.
(Credit to Jahon for giving the idea, did I ask for it? I did not but I did discuss it in an adventure)(I guess I am a jerk or an idiot)
(other possible problems is that it might make the wait times longer, however, their should be a button which would say fair play. If you click on that, you'd queue yourself onto it, so, their may be a double system where it would be a quick game for the current or fair game. I think we should be able to hit on both if we wanted to, if we were called upon that we were able to get into, we could choose either one.)
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