jarograv
Well-Known Member
Proposal
Give craft weapons a bonus when equipped that is activate-able every 24hrs.
Current Workaround
Reach level 600 crafting, get a useless weapon \o/
Details
Each crafted weapon would give a certain bonus useable every 24hrs similar to the energy or work motivation bags.
Medicine Man's Tomahawk - 10% health points refilled (similar to a stomach medicine)
Harper's Axe - 25LP (similar to the LP buffs a field cook can make, may need to be a bit more than 25LP... minor details)
Stranger's Colt - Undecided between a duel motivation buff or a duel damage buff
Pete's Remington - Active waytime shortening 15%
(Obviously these numbers and potential benefits could be tweaked, but I tried to avoid anything that is too similar to bond shop buffs, especially the motivation and energy bags which are already implemented)
One obvious issue is being able to just equip it without using the bonus right away, maybe instead of yes/no in the pop-up dialogue (see below) there could be an option to just equip.
Abuse Prevention
Even if a player has 20 medicine mad tomahawks, do not allow them to use all 20, require the 24hr cooldown still.
Visual Aids
Activation popup: [spoil]
[/spoil]
Upon Activation: [spoil]
[/spoil]
After Activation: [spoil]Sry no picture but there would be little yellow text saying how long until you can activate it next.[/spoil]
Summary
I think this would give use to the crafting weapons that take ages to be able to make, however the implemented solution can't give an unfair advantage to people who have over tons of craft weapons stocked up.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Give craft weapons a bonus when equipped that is activate-able every 24hrs.
Current Workaround
Reach level 600 crafting, get a useless weapon \o/
Details
Each crafted weapon would give a certain bonus useable every 24hrs similar to the energy or work motivation bags.
Medicine Man's Tomahawk - 10% health points refilled (similar to a stomach medicine)
Harper's Axe - 25LP (similar to the LP buffs a field cook can make, may need to be a bit more than 25LP... minor details)
Stranger's Colt - Undecided between a duel motivation buff or a duel damage buff
Pete's Remington - Active waytime shortening 15%
(Obviously these numbers and potential benefits could be tweaked, but I tried to avoid anything that is too similar to bond shop buffs, especially the motivation and energy bags which are already implemented)
One obvious issue is being able to just equip it without using the bonus right away, maybe instead of yes/no in the pop-up dialogue (see below) there could be an option to just equip.
Abuse Prevention
Even if a player has 20 medicine mad tomahawks, do not allow them to use all 20, require the 24hr cooldown still.
Visual Aids
Activation popup: [spoil]
Upon Activation: [spoil]
After Activation: [spoil]Sry no picture but there would be little yellow text saying how long until you can activate it next.[/spoil]
Summary
I think this would give use to the crafting weapons that take ages to be able to make, however the implemented solution can't give an unfair advantage to people who have over tons of craft weapons stocked up.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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