Harsha..
Well-Known Member
As with most things in life, people do things because they give some sort of rewards and benefits. People fight in fort battles, for the bonds, pretzels and fun. But, the most critical person in a FF, the General, who starts the battle and does all the legwork to make it possible gets the same rewards as everyone else. At best, the reward is symbolic, the chance to name the fort, increase in town ranking, etc. A few like leading, but not many.
As a result, of the low rewards versus the work involved, we are seeing fewer generals and people are relcutant to dig, seeing it as more like a chore and prefer to rely on the effort of others. My proposal is to make it rewarding to lead a battle, by giving the General more rewards, say, double the bonds, 50% of all the cash dropped in the fight and maybe, 4 times the pretzels. This way, more and more people will start digging battles and worlds across the server will suddenly become more active again.
Some may point out this can lead to misuse and multis. But, you get the maximum rewards only if many people show up for your battle. If only a few show up, the rewards will not be much. So, Generals will have to focus on getting the numbers to make the rewards special.
What do you guys feel about this new approach? - I'd like an informal discussion, before actually making it into a proposal in Ideas forum
As a result, of the low rewards versus the work involved, we are seeing fewer generals and people are relcutant to dig, seeing it as more like a chore and prefer to rely on the effort of others. My proposal is to make it rewarding to lead a battle, by giving the General more rewards, say, double the bonds, 50% of all the cash dropped in the fight and maybe, 4 times the pretzels. This way, more and more people will start digging battles and worlds across the server will suddenly become more active again.
Some may point out this can lead to misuse and multis. But, you get the maximum rewards only if many people show up for your battle. If only a few show up, the rewards will not be much. So, Generals will have to focus on getting the numbers to make the rewards special.
What do you guys feel about this new approach? - I'd like an informal discussion, before actually making it into a proposal in Ideas forum