Poker Alice
Well-Known Member
I completely understand. If I wrote that much nonsense and someone would deconstruct it and point out each inconsistency, all the fabrications, logical fails and ignorance, I wouldn't like it either. but carry on if you will, I won't.
You are such a con-artist. If I could delete your negative remarks I would. You say you won't tap tap tap that's my foot but you continue, continue, continue.
Logical fails?
I don't have a problem with pointing out flaws or seeing a benefit, whatever.Proposal
Fort decommission in of favour of Western Law Towns
Current Workaround
Many dissatisfied players leave and/or dislike forts so much they stick to the other more attractive aspects of the game. They belong to alliances and enjoy trade and socialization while being repelled by all the player conflicts that normally take place around fort social activities. They remain socially silent in lockdown.
Details
This idea would be easily implemented by changing the value of a fort build to an extreme unattainable amount thereby eliminating a very troubled part of the west game.
This change will work favourably in a new world creation immediately changing the games purpose from fort building to town building for the benefit of the players.
Additional thoughts around this renewal idea:
There is something to be said for town building in that unlike forts the effort and dedication required can not be stolen away as with forts. Town building works well with community building.
Additional character classes and crafting occupations would have a far greater impact on the game than anything related to the failing disabling fort scenes. The game is still interesting with a focus on town communities.
For an example: We could visualize a game with several new occupations. A player could choose “western school teacher” in the town community. The other town members recognizing the value of having a school teacher in town would wish to protect their town institution. Any outsider attempting to rob the school’s candy would be meant by the towns dueling bounty hunter.
There is plenty of scope for new ideas being implemented as well into a new and improved revised western game that might for example include holding in jail or fining outlaws. On the other hand town outlaws might favour belonging to outlaw towns that cater to saloon occupations like “dancer.”
In conclusion a focus on town management rather than wasting energy on the main source of discontentment in the west game the forts would be a possible experiment which could bring along new energy to the west game.
Abuse Prevention
Since this idea is merely a defocus on the myth that forts are the solitary reason for playing the western game I can not see this change having any abusive component.
Summary
Innogames and the player community will benefit from implementing this idea because after messaging several older players I was impressed by what they had to say about how much they had loved the game before forts were implemented into the game.
There are so many game components which make the game interesting and engaging. It is fun to follow other players in the game. With the option to build, craft, manage towns and duel other players there is always plenty of room for socialization. Watching towns grow is always more than enough to develop the kind of enthusiasm most people wish to enjoy. It is a fact that this is exactly what happens first in every new game creation. Why not continue with town building through-out the games life.
With a renewed interest on town communities there is little reason the game wouldn’t continue to attract new members into the future.
I just don't like your insults.