Harriet Oleson
Well-Known Member
Thanks for your opinion Lulumcnoob !
"in Classic Fort Battles, we could get random drops from fort battles, which was a very popular mechanic that I'd love to make a comeback in v2. " -> That's interesting and seems rather fun. But I don't understand how it worked precisely : were there some criterias (let's say staying alive, die, win the battle or whatever) needed to have a chance (let's say 30%) of getting something, or everybody had this chance with no condition ? was there only criterias, but once reached we were sure to win a random thing ? or even : could all fighters be sure to win something, but this something was random ?
I'm asking all of that because I'm wondering why it was removed lol ... If there was a problem with it explaining why it was, maybe it could be fixed instead of being given up ...
If there were crterias, I can understand it was removed : if some players always managed to meet them, and other never (like if a win was needed, or staying alive -so tanks disadvantaged), it may have lead to an imbalance between players and to an unfairness feeling. If it was just random, I don't really see why it was removed ... Maybe when won, the reward was good and incited too much to dig ? and if too frequently won -> not economically good for Inno ? Don't know.
"in Classic Fort Battles, we could get random drops from fort battles, which was a very popular mechanic that I'd love to make a comeback in v2. " -> That's interesting and seems rather fun. But I don't understand how it worked precisely : were there some criterias (let's say staying alive, die, win the battle or whatever) needed to have a chance (let's say 30%) of getting something, or everybody had this chance with no condition ? was there only criterias, but once reached we were sure to win a random thing ? or even : could all fighters be sure to win something, but this something was random ?
I'm asking all of that because I'm wondering why it was removed lol ... If there was a problem with it explaining why it was, maybe it could be fixed instead of being given up ...
If there were crterias, I can understand it was removed : if some players always managed to meet them, and other never (like if a win was needed, or staying alive -so tanks disadvantaged), it may have lead to an imbalance between players and to an unfairness feeling. If it was just random, I don't really see why it was removed ... Maybe when won, the reward was good and incited too much to dig ? and if too frequently won -> not economically good for Inno ? Don't know.