Discussing how we can improve Fort Battle rebalancing

asdf124

Well-Known Member
Aight, then send out few playes. Which won't work, because nobody wanna be at the other side due the massive amount of hate what this unbalance created.
Then let's swap towns. Which also won't work, because who's willing to help out the other side has not enough hp / dmg or they have too much hp / dmg so the alliance who send them to the other side will be weak af, and because y'all hate each other soo freaking much, nobody willing to make a proper swap. Fair enough, then we can't swap towns.

What else we can do if we can't swap towns / make a proper reshuffle / send a few player / balance out everything? The only way is, if we ask Goober to play with caps.

I understand your opinion, we do need to let in more players into fort battles, that's the goal in every single server and that's also a cure for the community. But, if you can't play together, and realize that only you can make balance not the company (cuz for that you have to wait another 4 years) , there will be at least 2 player who will ask Goober to help the server out. Not because the IA wanna screw your evening, because they wanna make you battles every single night, since that's what you all want. Right now if Goober wont work on caps, Alliance 1 would stop digging and you would watch the spider at the corner instead of playing FFs.

Be patient. Situations what needs to be solved currently aren't easy to fix. At the 2.0 update we could lose hundreds of players to sacrafice balance 1 years long while everyone gets the max level, now if we do that, we have to sacrafice balance 10 years long, or until we wont get the whole pvp rework, but you all gonna be afk or inactive at that point. If we don't care about the balance right now, the server will be dead, and you can start begging and praying for everyone to let in more players and have at least 50vs30 middle sized battles.

If there will be no "I hate that town / they are spies / the other side is toxic / I-H server killers / someone said something so we are leaving this alliace and screw everything up / I'm not gonna play with town x because they are morons / I leave old buddies behind and make a reason to leave because I cant accept someone was more clever than me on speed" / etc thing, you all learn to play together in peace, you all accept the fact that you have to work together to save a server, then we don't need Goober anymore. If you continue that behaviour, Goober is allowed to do his things as long as the IA council let him do.
ARE YOU CALLING ME A NOBODY?!

The only time people actually want to be on the chopping block is when an event is happening, and the next update will include both an event and fort fight distance changes!

So, maybe before you make any more changes, wait for inno's changes?

Erm, no more ff, just the elite small fort fights :p
 

C0OPeR

Well-Known Member
It's not working plus it just causes other problems like getting snubbed in a large fort... :roll:
We increased cap in last 2 large battle , so where is that 40 people missed as u mentioned before ? All of them suddenly decided ignore the battles because of missed one battle ?
I am going to ask down some more number for HWGA alliance battle , both defence and attack side so none alliance players will force to join opposite side next time if wanna take part in battle ...
 

Abydos1

Well-Known Member
This was the real problem with that battle:

[13:07]Saloon 1: *Sheriff John NPC* has set a new topic: '⁠Caps for the battle at MAHSA ahve been set to107:84'
[13:08] [GM] *Sheriff John NPC*: sorry for failing to thing to add that topic sooner

Missed the battle: MAHSA
On 9/02/23 at 10:31 pm
The battle for the fort MAHSA has begun. Unfortunately all places were already taken!
 

martoru

Well-Known Member
This was the real problem with that battle:

[13:07]Saloon 1: *Sheriff John NPC* has set a new topic: '⁠Caps for the battle at MAHSA ahve been set to107:84'
[13:08] [GM] *Sheriff John NPC*: sorry for failing to thing to add that topic sooner

Missed the battle: MAHSA
On 9/02/23 at 10:31 pm
The battle for the fort MAHSA has begun. Unfortunately all places were already taken!
again with youre frustration aby???

topic is "Discussing how we can improve Fort Battle rebalancing"

and by the way did you read posts where cooper and lyri said that they ask for that???
 

Abydos1

Well-Known Member
How about we not screw around with large fort numbers during the upcoming event and see how the new changes work?
 

canufeelit

Well-Known Member
100000% agree with you. Why only the fort battle strategist? - we should have elections for the community manager too, the product manager, the ceo of innogames and we should demand that innogames set up social welfare programs for the benefit of the poorer players who cant afford to buy nuggets using the money they get from the rich ones. :D

you made a new toon in colo just so you can troll this thread anonymously?
 

Annie-Bell

Well-Known Member
yes absolutely longer battles better, but based on some lynix comments of how players not skilled to ff's are priority ranked over rest of their team .. idk

maybe goober can spend his time helping with that :)

have seen everything lol
 
you made a new toon in colo just so you can troll this thread anonymously?
My friend told me about the fun times here so I came back to the game \o/

Pls get more alcohol in that bloodstream, your talking skills when drunk is awesome and I want to see more of it!!
 

Lyrinx.

Well-Known Member
yes absolutely longer battles better, but based on some lynix comments of how players not skilled to ff's are priority ranked over rest of their team .. idk
Well thats a thing what I dont understand. Ok, we should give chance for low lvl players if we have space to do it, but giving them rank and leave out stronger players who are offline but they have hp or a little bit more damage, that's not ok. Also I recommend fort battes after lvl 120, not lvl 60 in an old server, because new players can't be useful with that level, but after lvl 120 they can do something. But hey, that's not my job anymore, I'm going to battles to die in round 20 and do other useful things.

At least LT realized that players arent skilled to battles. However, most of them rather need to level up faster than reskill to FF, because the lvl diff is still too high and tanks cant dodge enough, plus damagers cant hit enough between lvl 130-165, which is the majority of LT players. For example I dodge 38% less since the lvl update came in, that means I can't hold a tower or sector more than 1-2 rounds while before my avg dodges were 85 in 10 battles. Now it's 53.

The last battle on colo shows clearly what the lvl update caused and why players reskilled into construction, if you filter into dodged shots.


I'm glad that that they asked Diggo to make some sort of balance between veterans and new players, cuz this is getting out of hands slowly. Exactly the same happens right now what we said in october-november many times in every single channel about why the level update should be changed a little bit, and how bad will be for newer players within a few months.
 

Syntex

The West Team
Community Manager
If you don't play Colorado, you have no idea what the situation is, so kindly keep quiet, or at least try to imagine what a full fort looks like.

Joe kidd, continue NOT setting a target offline, you'll do as well as usual.

Syntex, when you came to this world as CM from Elvenaar with zero experience in fort battles, or anything else in this game, you picked Goober (or he picked you) as a strategist. The entire EN world wants to know why you think that was wise? We all know Goober's capabilities, and a large percentage are wondering why you think he's the best man for that job? He clearly doesn't understand how to lead or move very well, his comments in fort chat display a naivety about battle tactics that are usually reserved for a guy at level 20. So why is he in charge of balancing something he clearly doesn't understand?
Respectfully, I have been in the Community Management team of The West for more than 3 years. In the last weeks, months I heard many complains about FF rebalancing, but no one has volunteered to join us and help us to have better balanced battles. I invited him to the team because I noticed that was very proactive in FF matters on the forum. The possibility is there for everyone to apply to join our team, if you think having more people discussing this matter could help and improve FF.

Currently we are still in the progress of evaluating this situation. As soon as we have a decision, I will share with you. Until then thank you for your patience.
 

RaiderTr

Well-Known Member
Gotta love how fos acts like he represents the majority (if not all) Fort battlers of Colorado though:roll:
(Aside from being the judge and jury)
 

Annie-Bell

Well-Known Member
what? nobody volunteered? :lol::lol::lol:

Not too surprising but tbh would luv to see people apply for inno and get some diversity of views. There are some of inno that do great at jumping around joining various groups in different worlds and join in ff's and can see first hand what all kinds of players feel about ff and changes and ideas that can be broungt back to inno. Really like that as breaks away from only getting input from same group of buddies world after world.

Lets be honest, this forum represents maybe about 1% of the remaining community still posting so if inno is probably not even aware of how narrow pool is that they are accessing opinions from using to evaluate what people want from game. I think myself, and many others over years have seen where tried to give thoughts of ff's and other parts of game, largely feel unheard, see that some of more vocal, often same pals that play together getting alot of airtime and seen reflective in how different worlds are managed in terms of changes, addressing concerns or communication. Cant force people to give input but do know there is alot of discussion in game. I understand the beta forum is alot stronger and active so keep it up! :)

I know cant mention other non-inno games but before this one was very into a very popular browser game that sent out "Report Cards of How We Doing" about 2 times per year that was sent via message to all players that solicited feedback from all players (they literally had 10's of thousands of players in each of their NA, European, Asian, etc servers and big old ) which allowed for sections of what can do to make game better open comment sections which "marks" and summary of comments calculated and sent back to players at least once per year. Thought was cool concept and really did make it seem like game was about all players and the growth rate was incredible (i stopped playing as although super cool game, u really did have to pay alot to play game to be really good, Game makes a living fortune im sure but is extremely popular still but tough on players wallets). Know probably not direction that inno would do but just highlighting there is ways to get a good pulse on overall player base simply by sending out survey in game to all players.

Did come to say that saw alot of comments about the fort specialist position and not very happy with but jumpd in with instead of going on about him, what stuff can do to make players happier. I still really hope isnt about shrinking players in ff's, and really take look at why colo was successful in first place.. was the players / council that did that on their own. And to maybe for inno to make themselves accessable so all players feel input valued.

But in meantime, do recognize that this forum probably only abou 1-3% of active players and same convos can be pulled from players from posts 5 o 6 or more years ago. So not sure of how changes implemented will address.
 
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