DeletedUser38251
Proposal
Me and many other players are demanding change of the adventurer class, which is very weak at the moment at every aspect of the game. The character bonuses aren't really useful so they need to be changed.
Current Workaround
Adventurer class is very weak in comparison to other classes.
Details
So lets put it all together every character bonus one by one.
1. The chance to find a product when working a job is increased by 10%.
2. The chance to find an item during work is increased by 10%.
3. You can use hotels in foreign towns for free until level 2.
Abuse Prevention
I am not aware of any possible abuse caused by this proposal.
Visual Aids
Nothing to add.
Summary
This proposal should fix current problem of the adventurer class, therefore I am asking developers to consider review and implement it as soon as possible. Other players are welcome to express theirs opinions add ideas. If I missed something let me know.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Me and many other players are demanding change of the adventurer class, which is very weak at the moment at every aspect of the game. The character bonuses aren't really useful so they need to be changed.
Current Workaround
Adventurer class is very weak in comparison to other classes.
Details
So lets put it all together every character bonus one by one.
1. The chance to find a product when working a job is increased by 10%.
- Its a nice bonus, which comes in handy when doing jobs, collecting products.
- The problem is there are many new sets which allow any character class to have very high product drop rate.
- With all the new sets it looses its singularity, also like the worker's xp bonus, dueler's speed bonus.
- Resolution: Increase the bonuses for all 3 classes:
- Adventurer: old value: 10%, new value 15%
- Worker: old value 5%, new value 10%
- Dueler: old value 10%, new value 15%
2. The chance to find an item during work is increased by 10%.
- Resolution: No comment there, same as previous. Old value: 10%, new value 15%
3. You can use hotels in foreign towns for free until level 2.
- The most useless bonus in my opinion.
- Resolution: leave the bonus as it is, but add higher regeneration when sleeping (30% non premium, 60% premium)
- Resolution: No change
- This is the main problem with adventurer.
- The one and only PvP bonus that the class has, is constantly weakened by updates.
- The fact is that new updates bring better damage items. This brings adventurers to the biggest disadvantage ever as the other classes are benefiting from the new sets way more than advents.
- Soldier:
- HP and leadership bonus, with new sets constantly benefits from his character bonuses.
- Worker:
- similar to soldier, even better. Constantly benefits from new sets, as damage or tank.
- Dueler:
- no comment on that, most unbalanced class in game. Not due to its bonuses but thanks to new sets which basically increase leadership, damage and chance to hit and that makes them very strong against tanks.
- Adventurer:
- At the end of the day every class benefits similarly and can be strong with damage build. Adventurer however doesn't benefit from it at all.
- new sets make his bonus constantly only worse, they struggle at fort fights with HP build or damage build, change is needed.
- At the end of the day every class benefits similarly and can be strong with damage build. Adventurer however doesn't benefit from it at all.
- Soldier:
- Resolution:
old bonus: Starting with hit 2 within one round of a fort battle, you have a chance of 25% to keep from being hit at all for the rest of the round.
new bonus: Starting with hit 2 within one round of a fort battle, you have a chance of 30% to keep from being hit at all for the rest of the round. First shot received in a round is always not higher than (200 + 5% of your maximum HP). I am not exactly sure about the numerical values but reducing the first shot seems to me like good resolution for this problem.
new bonus: Starting with hit 2 within one round of a fort battle, you have a chance of 30% to keep from being hit at all for the rest of the round. First shot received in a round is always not higher than (200 + 5% of your maximum HP). I am not exactly sure about the numerical values but reducing the first shot seems to me like good resolution for this problem.
Abuse Prevention
I am not aware of any possible abuse caused by this proposal.
Visual Aids
Nothing to add.
Summary
This proposal should fix current problem of the adventurer class, therefore I am asking developers to consider review and implement it as soon as possible. Other players are welcome to express theirs opinions add ideas. If I missed something let me know.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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