RaiderTr
Well-Known Member
Hey everyone,
I'm sure many of you are aware that it's about time that many of the Craft Buffs to be re-designed.
Bonuses are mainly (not All) fine but the real issue lies with the way they work/apply.
That being said, the new OP sets lower the effectiveness of many to almost zero.
Some examples;
That being said please feel free to add your opinions & more examples if you like!
I'm sure many of you are aware that it's about time that many of the Craft Buffs to be re-designed.
Bonuses are mainly (not All) fine but the real issue lies with the way they work/apply.
That being said, the new OP sets lower the effectiveness of many to almost zero.
Some examples;
- Ammunition slides: The best FF buff that can be crafted.
It's all good unless you go into Adventures, because you don't have an option to Disable; or in other words, you don't get to choose where/when you wanna spend the Uses.
Similar story for Speed buffs, or things like Vegetable Dumplings.
- Disappearing Ink: Could be a good FF buff for Resistance, if only didn't have the same issue as above and the Values being so low + Giving Energy -that most likely will be wasted also.
- Modern Armor: Another potential FF buff, for Tanks. If only it actually increased the Max Hp, instead of only Filling it.
- Ghostly Music: Experience bonus is great! But "Number of uses" ruins it.
Would be great if it was "X Hours" instead -like Honey wine.
- Jug of Water: The most unnecessary Craft, ever!
Just to make Field cook a bit more useful (other than only Event Crafters!) I guess eh?
That being said please feel free to add your opinions & more examples if you like!
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