DeletedUser
One of them has upgraded his weapon, but at least 3 of them swear that it is now a lot harder to hurt NPCs and one of them says he loses 90% of his HP every day, just doing the daily fights.
Still, ce la vie.
Still, ce la vie.
Diggo11 said:Selecting the correct dodging position no longer attracts a 50% upfront chance of the shot missing entirely.
Well, maybe the changes should do that but actually the didn't. Quite the converse, the influence of luck is much bigger than before!Actually, the changes should have shifted the focus away from luck altogether.
Why would he need to boost his shooting, his opponent had Zero reflex and 200 toughness (55 or so secondary resistance), he had enough shooting to cover the resistance, had enough Aim to cover opponents Dodge, had enough Appearance to cover opponents Tactics and had enough Dodge to cover opponents Aim yet he hit only 6 times and the opponent hit 7 times.
Florence, I am not asking for duelling advice just pointing out some peculiarities with the new duelling formula.
If his opponent was a premium soldier those tactics could account for some of it, but I agree that I wouldn't like to be seeing those kinds of results against non-specialists if I were a dueller.
There is nothing wrong with formula. Devs already stated that the effect from aim/dodge is significantly decreased. What your friend needs to do is to increase his low toughness to decrease damage from opponents vigor since he will get shot despite his high dodge. He can do this by moving skills from aim and dodge to resistance skills.
Actually, this is what the devs said:
"How did the other duelling calculations change?
Most of the other changes are inline with the 2008 duelling formula. The internal workings have never been discovered and I’m not about to change that, but most notably look out for less of an emphasis on aiming and dodging in favour of appearance and tactics."
I take it you're a melee dueller, Rachel? Melee duellers seemed to like the previous formula too where it was possible for them to dodge every round with zero dodge, infact, melee duellers seem to like formulas where all they need is resistance and some luck, anyhow my example is for a ranged dueller who wants to stay a ranged dueller and not to morph into a resistance dueller because of irregularities with the dueling formula.
Anymore? Aim and Dodge builds haven't been effective in years, obviously you're part of the demographic that the formula was redesigned for. I switched to melee too just recently to get a better idea of what's needed to win a duel:
I can get attacked by a ranged dueller who has: 500+ Aim, 600 Dodge, 350 App against my 500 Aim, 30 tactics and 30 dodge and still win the duel (how I manage to land 2 and sometimes 3 hits with my 30 tactics against 350 Appearance? - I'm not really sure)