DeletedUser6752
Right now whenever we level up, we get 1 AP, 3 SP and automatically get a refill of energy and health points.
Too often in the past, and it still happens now, we would get to a point where we would end up leveling up overnight with the daily bonus experience. This would mean that we would wake up with full energy and hp from our hotel stay anyway, which would negate any benefit gained from the level-up refills.
Proposal: Instead of the auto-fills, just drop a 100% green coffee and a 100% hp potion into our inventory when we level up - that way we can actually benefit from it no matter what time of day we level up.
Pros: We get to benefit from the energy and hp refills from leveling up.
Cons: None that I can see - the refills are something we would be getting anyway but can't always either see or use. This way something we are given anyway will be usable by us no matter what.
Possible change: At lower levels the refills can come close enough together that this might allow a player to stockpile them to some extent - I don't have the skills to figure out what a good level would be, but maybe do the auto-fills up to a certain level (40 or 50, maybe) and then switch to the items put into our inventory. That way nobody could build up a large supply and use them to go on some ridiculously long dueling spree.
That's the only problem I can imagine someone having with this idea, and starting it at a certain midway level should help to eliminate that. Besides, people can stockpile those items anyway with bonds.
Too often in the past, and it still happens now, we would get to a point where we would end up leveling up overnight with the daily bonus experience. This would mean that we would wake up with full energy and hp from our hotel stay anyway, which would negate any benefit gained from the level-up refills.
Proposal: Instead of the auto-fills, just drop a 100% green coffee and a 100% hp potion into our inventory when we level up - that way we can actually benefit from it no matter what time of day we level up.
Pros: We get to benefit from the energy and hp refills from leveling up.
Cons: None that I can see - the refills are something we would be getting anyway but can't always either see or use. This way something we are given anyway will be usable by us no matter what.
Possible change: At lower levels the refills can come close enough together that this might allow a player to stockpile them to some extent - I don't have the skills to figure out what a good level would be, but maybe do the auto-fills up to a certain level (40 or 50, maybe) and then switch to the items put into our inventory. That way nobody could build up a large supply and use them to go on some ridiculously long dueling spree.
That's the only problem I can imagine someone having with this idea, and starting it at a certain midway level should help to eliminate that. Besides, people can stockpile those items anyway with bonds.