DeletedUser34754
I know that this is not easy to make but I must ask: I think it's unfair that the duel takes place where the player who is under attack is at the moment when the duel is given. I think it is much fairer that attacker go forward to its target until he arrives at a new location and than duel his target.
Also think that game should somehow inform the player who is under attack (red dot on the screen or some message), and attacked player can decide whether to accept a duel or decline it. If he decline he still lose the money as in normal duel, but not the HP.
Proposal
The game should somehow inform the player who is under attack, and attacked player can decide whether to accept a duel or decline it.
Current Workaround
None since last update.
Details
In early stages of duel (5 minutes) dueled player can leave place and escape in town or fort, in later stage he can decline duel, but he still lose duel except for loss of HP, dueler gets standard money, XP and win as the duel takes place. If dueled player does not act on warning duel takes place as usual.
Abuse Prevention
Open for discussion, duelers can see this as abuse of dueling system, but workers can see it as fair game. In later stage of duel, dueled player can not spend or deposit money, same as he is in fort battle.
Visual Aids
Summary
After last update duelers can duel players from distance (virtually across the server), duel takes place where is queued and not at the place where dueled player is.Dueled player have no warning that he can be or is dueled. If duelers have no need to chase their targets across the map, it will be fair that dueled players have some warning about incoming dueler (duel). This will bring some lost fairness in the dueling.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Also think that game should somehow inform the player who is under attack (red dot on the screen or some message), and attacked player can decide whether to accept a duel or decline it. If he decline he still lose the money as in normal duel, but not the HP.
Proposal
The game should somehow inform the player who is under attack, and attacked player can decide whether to accept a duel or decline it.
Current Workaround
None since last update.
Details
In early stages of duel (5 minutes) dueled player can leave place and escape in town or fort, in later stage he can decline duel, but he still lose duel except for loss of HP, dueler gets standard money, XP and win as the duel takes place. If dueled player does not act on warning duel takes place as usual.
Abuse Prevention
Open for discussion, duelers can see this as abuse of dueling system, but workers can see it as fair game. In later stage of duel, dueled player can not spend or deposit money, same as he is in fort battle.
Visual Aids
Summary
After last update duelers can duel players from distance (virtually across the server), duel takes place where is queued and not at the place where dueled player is.Dueled player have no warning that he can be or is dueled. If duelers have no need to chase their targets across the map, it will be fair that dueled players have some warning about incoming dueler (duel). This will bring some lost fairness in the dueling.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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