DeletedUser
Proposal
A war may be declared by the challenging town. The defenders are not forced to show up, but if they do not show up, the war is forfeited and the attackers receive the reward for winning. The following idea may be more of a dueling tournament or dueling match between two towns.
Current Workaround
Players duel until they become bored doing so.
Details
Option 1 - War
A town initiates a war against another town. No paricipant limits are imposed, but duel level restrictions are maintained. Rewards will need to be commeasurate with the challenge. Not merely in number of participants, but their respective duel levels. Participants include all persons that dueled or were dueled during said war. War lasts a set 48 hours, at which point a winning town is automatically determined and the participants are rewarded.
Option 2 - Challenge
A challenge could be posed, and must be accepted before the contest is initiated, which provides a set reward, chosen from a list as posed by the challenging town. Duel level limits are disengaged, the challenged chooses the amount of participants (i.e., 5 = five from both sides, 10 = ten from both sides, etc. If the number chosen exceeds the number of residents in a town, oh well, which means a larger challenged town could get a numbers advantage in a challenge if they set the limit above that of the challenging town's residency). The set time is 24, 48, or 72 hours, chosen by the challenger. Otherwise, as above.
To start a war, the founders of a town will declare war on the opposing town. The max number of participants for each side is 50. Towns may recruit allies to fight with them, and you may recruit no more than 20 players from the alliance. However, the alliance cannot be formed post war declaration. This will prevent abuse. The two towns will set what the victor will receive.
The rules of the war are simple. Anyone from the defenders or attackers must travel to the defending town. All participants will be given full hp. There is a 10 minute cool down to duel the same player twice. The outcome of a duel is determined by the same game mechanics normal duels use. You may challenge anyone within your dueling level until there are no players in your range available to duel(all ko'ed). Once you have ko'ed everyone in your range, you are free to strike anyone. Once a player is ko'ed they must stay in the hotel until the war is over. The war lasts until all players on one side are ko'ed. At the end of the war, players health will be restored to its state prior to the full health given for the war.
PLAYER REWARDS- Players receive a score for the war. Each KO is worth 20 points. A win without a KO is worth only 1 point. Players will receive a reward based on their score in the war. Players may also receive rewards by winning the following categories. (They are not listed in any particular order)
TOWN REWARD:The winning town may receive town prices at the losing town for 24 hours. They also have access to the buildings inside of forts. And the individual awards mentioned above.
1)Most damage in a single hit, 2)Most total damage done in a duel, 3)Most damage done in the war(add the total damage from all duels a player participates in), 4)Most knock-outs, 5)Least damage taken, 6)Most duel wins, 7)Best overall player score.
Additionally there could be best dueler for a range of levels.
At the end of the war, the players will receive full hp.
Abuse Prevention
None
Visual Aids
None currently, but hopefully, I will have some up soon.
Summary
Innogames and the player community will benefit from this idea, because it will give the players another game action. I believe it would be popular among players, because it would allow towns to determine the winner of wars. And frankly, it will give duelers something else to do.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No, but this is a totally different idea.
EDIT:What difference does it make if one town crushes the other? It really does not hurt the loser. You could make it where all members in a town must participate. Even if that were the case, it would still not kill the loser. All players would have full hp when the war ended. I guess if you are worried about small towns being crushed, they could have alliance towns send duelers down to help.
I need to get this whole thing worked out. I will edit and update this tomorrow, sorry for the bad writing.
A war may be declared by the challenging town. The defenders are not forced to show up, but if they do not show up, the war is forfeited and the attackers receive the reward for winning. The following idea may be more of a dueling tournament or dueling match between two towns.
Current Workaround
Players duel until they become bored doing so.
Details
Option 1 - War
A town initiates a war against another town. No paricipant limits are imposed, but duel level restrictions are maintained. Rewards will need to be commeasurate with the challenge. Not merely in number of participants, but their respective duel levels. Participants include all persons that dueled or were dueled during said war. War lasts a set 48 hours, at which point a winning town is automatically determined and the participants are rewarded.
Option 2 - Challenge
A challenge could be posed, and must be accepted before the contest is initiated, which provides a set reward, chosen from a list as posed by the challenging town. Duel level limits are disengaged, the challenged chooses the amount of participants (i.e., 5 = five from both sides, 10 = ten from both sides, etc. If the number chosen exceeds the number of residents in a town, oh well, which means a larger challenged town could get a numbers advantage in a challenge if they set the limit above that of the challenging town's residency). The set time is 24, 48, or 72 hours, chosen by the challenger. Otherwise, as above.
To start a war, the founders of a town will declare war on the opposing town. The max number of participants for each side is 50. Towns may recruit allies to fight with them, and you may recruit no more than 20 players from the alliance. However, the alliance cannot be formed post war declaration. This will prevent abuse. The two towns will set what the victor will receive.
The rules of the war are simple. Anyone from the defenders or attackers must travel to the defending town. All participants will be given full hp. There is a 10 minute cool down to duel the same player twice. The outcome of a duel is determined by the same game mechanics normal duels use. You may challenge anyone within your dueling level until there are no players in your range available to duel(all ko'ed). Once you have ko'ed everyone in your range, you are free to strike anyone. Once a player is ko'ed they must stay in the hotel until the war is over. The war lasts until all players on one side are ko'ed. At the end of the war, players health will be restored to its state prior to the full health given for the war.
PLAYER REWARDS- Players receive a score for the war. Each KO is worth 20 points. A win without a KO is worth only 1 point. Players will receive a reward based on their score in the war. Players may also receive rewards by winning the following categories. (They are not listed in any particular order)
TOWN REWARD:The winning town may receive town prices at the losing town for 24 hours. They also have access to the buildings inside of forts. And the individual awards mentioned above.
1)Most damage in a single hit, 2)Most total damage done in a duel, 3)Most damage done in the war(add the total damage from all duels a player participates in), 4)Most knock-outs, 5)Least damage taken, 6)Most duel wins, 7)Best overall player score.
Additionally there could be best dueler for a range of levels.
At the end of the war, the players will receive full hp.
Abuse Prevention
None
Visual Aids
None currently, but hopefully, I will have some up soon.
Summary
Innogames and the player community will benefit from this idea, because it will give the players another game action. I believe it would be popular among players, because it would allow towns to determine the winner of wars. And frankly, it will give duelers something else to do.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No, but this is a totally different idea.
EDIT:What difference does it make if one town crushes the other? It really does not hurt the loser. You could make it where all members in a town must participate. Even if that were the case, it would still not kill the loser. All players would have full hp when the war ended. I guess if you are worried about small towns being crushed, they could have alliance towns send duelers down to help.
I need to get this whole thing worked out. I will edit and update this tomorrow, sorry for the bad writing.
Last edited by a moderator: