DeletedUser
Proposal
I am proposing the New Implementation of a system where a town has a "Stock" for all products that a job drops, such as cotton, leather etc. This stock serves to benefit the crafting side of things. So Players can work together to get a supply of products so that they can be used by others to craft items and then potentially sell them back to the other players. The Stock would remove the need to sell the items on the market. It also promotes more full active towns and the genral team work of a town.
Current Workaround
The Current work around is players have to sell products to other players on the market like coal which they then buy and use to craft items like bayonets. these bayonets are then sold to othe players within the town/alliance.
Details
The "stock" is like the recource stock found it a fort, you can deposit items into the stock and then other players can use these to craft. It would ave time instead of passing the products over the market, this idea would remove that need and replace it with a better system.
The Stock would be located in the town market under a new "tab" or section, you would click this section and be bought to a similar page like the fort recource stock, you could then deposit and take items at will, and also leave small messages like you do on the marktet to indicate player names and what goes to who.
Players who tag other players names onto items makes it so only themselves or the other player can withdraw the item. this would negate any confusion witin the town.
A premium option would be to lift the cap on items, so player could stack more of 1 item thatn it is allowed, this would allow faster trading.
Abuse Prevention
The abuse preventio is tagging players so items cant be withdrawn without players consent so no "item stealing" can occur. Also the Town stock could be capped to so many stackable items so players cant transfer huge amounts at once. Also the stocks would be limited to towns only.
Summary
So to conclude it is a introduction of a town recource stock to benefit crafting and also promote more full and active towns.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
I am proposing the New Implementation of a system where a town has a "Stock" for all products that a job drops, such as cotton, leather etc. This stock serves to benefit the crafting side of things. So Players can work together to get a supply of products so that they can be used by others to craft items and then potentially sell them back to the other players. The Stock would remove the need to sell the items on the market. It also promotes more full active towns and the genral team work of a town.
Current Workaround
The Current work around is players have to sell products to other players on the market like coal which they then buy and use to craft items like bayonets. these bayonets are then sold to othe players within the town/alliance.
Details
The "stock" is like the recource stock found it a fort, you can deposit items into the stock and then other players can use these to craft. It would ave time instead of passing the products over the market, this idea would remove that need and replace it with a better system.
The Stock would be located in the town market under a new "tab" or section, you would click this section and be bought to a similar page like the fort recource stock, you could then deposit and take items at will, and also leave small messages like you do on the marktet to indicate player names and what goes to who.
Players who tag other players names onto items makes it so only themselves or the other player can withdraw the item. this would negate any confusion witin the town.
A premium option would be to lift the cap on items, so player could stack more of 1 item thatn it is allowed, this would allow faster trading.
Abuse Prevention
The abuse preventio is tagging players so items cant be withdrawn without players consent so no "item stealing" can occur. Also the Town stock could be capped to so many stackable items so players cant transfer huge amounts at once. Also the stocks would be limited to towns only.
Summary
So to conclude it is a introduction of a town recource stock to benefit crafting and also promote more full and active towns.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No