DeletedUser
There will be no second key new quest(s) and it won't become auctionable nor droppable.
but rewarding people for choosing wrongly would be ridiculous.
Not saying they should be rewarded but they certainly shouldnt be punished for not taking the correct path for key 2.
On this note, the difference between the Hernando's decision and the raid decision is that the Hernando's quest was part of the game right from the beginning - or at least before anyone who ended up reaching the point of being able to obtain Hernando's had completed Three rivers - regardless of whether anyone knew about it or not. The Golden Gun, on the other hand, was implemented over two years after the game was created, after many people had chosen the incorrect decision with no apparent consequences.Think back to when Hernandos Sword started entering the game, people didnt have a clue about the 3 rivers path being a requirement, its not their fault they just didnt know.
Theres also the issue of people who simple didnt know aswell though. Think back to when Hernandos Sword started entering the game, people didnt have a clue about the 3 rivers path being a requirement, its not their fault they just didnt know. Not saying they should be rewarded but they certainly shouldnt be punished for not taking the correct path for key 2.
There's a difference between choosing the wrong decision for a quest that exists and choosing the wrong decision for a quest that doesn't.
It should take, on average, 1 hour to get a glass of water, with practically no income. I could spend that 1 hour on a regular job and make $1000. Why should I charge less than $1000 for the Glass of Water? Other items are even rarer, so they should have even higher a price. I'm not sure what you're complaining about.
Supply and demand. A lot of the prices are stupid, but granite can be a pain to farm and it's used by three of the four professions starter recipes. There's no excuse for selling to allies for stupid prices though, because you'll need products yourself, plus you'll be selling each other crafted items.
Chewing tobacco also isn't very efficient to use. It's really only useful after doing a job offline for 6 hours. If you have a good supply, you can afford to use a cigarette every hour to keep your motivation at 100%.chewing tobacco takes about 6 to 7 hours of work to make and gives 25% increase in work motivation (and the jobs involved are low pay and low xp)
Chewing tobacco also isn't very efficient to use. It's really only useful after doing a job offline for 6 hours. If you have a good supply, you can afford to use a cigarette every hour to keep your motivation at 100%.
What they could do there is allow for work/duel motivation to go over 100%. Perhaps they could even allow the additional % to give a further bonus to the jobs you're working or xp from duels. If they set it so you can't add further bonuses once you're over 100% then that would probably make it worthwhile to get the chewing tobacco without making anything too overpowered.
Consuming water, yes. Items like wool, flowers, yes. But come on, consuming a jug? How? You're not breaking the jug, just using it to pour water!!!