DeletedUser
im concerned about crafting,this is why..
on earlier roadmaps (non-english,it was left out on the english roadmap,the cynic in me wonders why) there was proposed introducion of hp elixers for nuggets, what was mentioned in the english roadmaps was the ideas of higher damage in duels and jobs and removal of the 48hr ko period
looking at what this does in practical terms to the game is in theroy you could ko someone and they could be right back at you at full health, the advantage and disadvantage for prem and non prem players is pretty obvious
looking at it further it spells the end of ranged shooting as a build option,anyone that knows even a little of dueling knows melee is a a.p strenght build and ranged is a dex based build,and thats always been the strong and weak points of either build at high lvls, in melee you have the health ,in ranged you get the aim, add higher damage in duels ,the range shooting is unfeaseable
ive always been impressed of the intelleigence of this game ,things that they understood from the onset of character build and specialization,and i realize inno has a responsiblity to make money for its staff,shareholders and for the people who have invested money into the game to make sure its there for as long as they wish to play
in crafting i see inno setting a ingame culture of potions etc to boost your character,,hence opening the door for hp elixers for nuggers, and finally lp elixers for nuggets,,hence the no energy refill outline for colarado,,people think "great level playing field", but is that the intension long term in inno's marketing?
i hope ive just thought about it too much and im wrong ,but theres a lot of pointers in the last few months that lead me to think its the path there taking ,more of a facebook game,which to me would be such a waste of a well thought out clever game
(p.s i can prolly do without the usual forum lurkers and there "i know everything your wrong " replys that some seem to post a lot ,and im also aware that i spell like crap and my punctuations like a car crash)
on earlier roadmaps (non-english,it was left out on the english roadmap,the cynic in me wonders why) there was proposed introducion of hp elixers for nuggets, what was mentioned in the english roadmaps was the ideas of higher damage in duels and jobs and removal of the 48hr ko period
looking at what this does in practical terms to the game is in theroy you could ko someone and they could be right back at you at full health, the advantage and disadvantage for prem and non prem players is pretty obvious
looking at it further it spells the end of ranged shooting as a build option,anyone that knows even a little of dueling knows melee is a a.p strenght build and ranged is a dex based build,and thats always been the strong and weak points of either build at high lvls, in melee you have the health ,in ranged you get the aim, add higher damage in duels ,the range shooting is unfeaseable
ive always been impressed of the intelleigence of this game ,things that they understood from the onset of character build and specialization,and i realize inno has a responsiblity to make money for its staff,shareholders and for the people who have invested money into the game to make sure its there for as long as they wish to play
in crafting i see inno setting a ingame culture of potions etc to boost your character,,hence opening the door for hp elixers for nuggers, and finally lp elixers for nuggets,,hence the no energy refill outline for colarado,,people think "great level playing field", but is that the intension long term in inno's marketing?
i hope ive just thought about it too much and im wrong ,but theres a lot of pointers in the last few months that lead me to think its the path there taking ,more of a facebook game,which to me would be such a waste of a well thought out clever game
(p.s i can prolly do without the usual forum lurkers and there "i know everything your wrong " replys that some seem to post a lot ,and im also aware that i spell like crap and my punctuations like a car crash)