While it's an interesting and viable idea my personal opinion is that it is too easy to farm xp from church, I should know as I have 13k+ hours building mine. If we give an infinite church then I suggest we should lower the xp gained dramatically, maybe even down to a third.
I get was Victor says, but I have also suffered from the naughty madness. I think it's a good idea to have some kind of ruling to refer to when people misbehave. As you can see in the ruling though, it's incredibly difficult to make any rules that will be fair and cover everything. There is the...
I play the world even though I knew due to real life commitments I wouldn't be able to play enough to win any prize. I think the concept of store-only gear is great. I also realise this world has been created to minimize player dissatisfaction, for better and worse. Compared to previous worlds I...
so an alliance will be able to dig 2 battles within 1 hour and if they dont win any of these they can dig 3 within one hour? I am referring to strathegic multies
so what gear will you be able to get? just shop gear and gear dropped plus whatever you get from fair?
will angus be active? if so it will be a speed event about playing adventures to trade for bonds.
not sure there is an official policy but it seems the expensive sets are sellable, hawaii, western friday, but the cheaper not. no idea why you can sell soccer fan though. the exception that defines the rule?
The problem with chef is that its the rifle is useful for battles, so a person would be able to have a lot of multies, get daily login in bonus and get a level 3 without spending any real money.