darthmaul99174
Well-Known Member
In all worlds there are some kind of drama. No matter how hard Goob tries to fix the numbers, at least I think(with my knowledge of Arizona) that there is just not much balance due to players more than actual numbers difference.
Somethings in Colorado might work, but in most other worlds it simply won't, Colorado has a unique environment where a lot of players are willing to work together(most players) rather than work against each other.
For Arizona for example, we have some players that are just selfish, they tend to join the other side that has advantages, rather than try to balance things out. The reason why they decide to join one side rather than the other is simple, usually they have 1 beef with someone or it can be multiple people, which is rather childish in my opinion.
Trust me, no one is gonna "fix" that.
Why would you test things on a successful old world for failed worlds? Why not test it in failed worlds, and try to make a comeback?
And yes, I think Arizona is in danger of being a failure of a world due to players more so than innogames bad decisions. And to be honest, I am not sure if new worlds are the way to go. When worlds were overfilled, yes they were a great idea. But nowadays?
This is the sad truth that Arizona faced for a while and one that cannot be fixed by inno unless they directly influence the players decisions.
There are so few players that even the second most popular world Arizona can be taken completely hostage just by a small group's petty drama, Colorado works to a degree because it has enough active players that this is mostly impossible to sabotage, at least to the degree it is with Arizona & many other more dead worlds.
The only REAL fix for the majority of worlds is merging, The battle formula is secondary to that for them.
On another note, The biggest alliance in Arizona is on average 16 levels higher and are primarily tanks. It's fair to say this update has upset the balance even further so inno certainly isn't helping lol