Omg are you all on goober koolaid? Does any fort fighter here actually want to go back to defending by bailing inside? Sit and huddle like little worms for 40 rounds, and hope to survive last round flag rush? Why is that fun for anyone? Beef won't walk to flag, and 9 out of 10 Goober won't either.
The "bigger picture" is that many of us, that just want competition instead of oversight, don't want to go back to the ****ty days where we cower inside for 40 rounds. Sorry for you Beef, you may have to actually move occasionally. At one point we had a decent balance where defenders could stay in towers, and attackers had a chance, but that went away after ONE BATTLE where Goober's "data" said,
Vic, you've been around long enough to understand, an attack should only win if it's been led well, and has decent attendance. In Goober world, we get to cross fingers and hope 1 person survives every defense. Don't take my word for it, go look at the last 2-3 weeks.
My biggest complaint is Goober pressuring towns and alliances to break up. Towns are full of friends that play together for years in many cases, and are the reason why people even log on to a game that has ben abandoned by the devs. And his latest idea, make forts unwinnable, that was last straw for me. Sorry but that's the height of Inno taking over, and players don't matter.
To be clear, no mod, or pseudo mod, from inno, should make server wide decisions about ff's without a discussion, and by discussion, not just discuss amongst your friends.
Why is that a problem for anyone?
Hey Fos
We see some things a little different is all ... Defending by bailing in and drip feeding towers would in time ofc results in the fish in a barrel scenario..but appropriate attacks killed that off years ago . Now its back so must find the way again and i see that happening already ...... experimentation with battle strategies to counter changes is playing catch up thats all .. both attack & mostly defence will have to adapt. Do you remember when all def had to do was hug the flag with 50 or so offline ? thats when they adjusted the zone penalties yet attacks had already figured out how to shred that by the X formation south. Point is, strategies matter as much as the towers or algo.
One battle gives no solid data i agree but im unaware of the example your giving here tbh.
Your right in an ideal world, attack should only win with a decent lead and strategy ofc .. but then so should defence to a point ..its been way too easy defending for years so people assume defending easily should be that way but why ? even a v decent attack lead couldnt get anywhere vs even a half baked def & for years ive said the same thing .. def get a hard time they bail, hide and run the clock out .. the end ... Boring as hell & no thank you ( see az) ... so we agree there its no fun being a fish in a barrel but lets be honest... ...defs dont have to play sardines, its a choice and limited once attack can overcome the drip towers with tanks problem , there are other ways to shred an attack thats OP later in the battle. With a decent lead ofc and the right strategy & set up. I've known how to break the sardine drip defence for a decade and im sure others do too or can research themselves on westforts if theres examples that go back far enough. So i dont fear it'll become the norm m8 no
Been back on Colo since 2020 and honestly this summer till now has been the most balanced ive seen it .. the results speak for themselves fos . Forts arnt special like they used to be and certainly not on Colo, they just venues ... if attacks win 30% vs 70% def... thats decent balance in my book.
Re breaking up of towns, groups of social friends moving about etc etc... re every other world wed be in agreement ... but this is Colorado we talking about... tribal sides and attitudes that border on the unhealthy destroy worlds over time always & usually ends up the same way ... with people bailing the world and the most dead ones are those where people will NOT move towns or move sides ............ El Dorado and Houston as perfect examples... lots of dramas and now dead...
See you can fix a world regarding balance and battles where people are willing.... you cant with worlds that become toxic, have bad reputations or getting that way, most players have a low tolerance for it and simply leave or wont attend FF anymore... Jurez is a bit like that now ... i see the state of other worlds no less than you do fos, you can chat to the same people on Colo your talking about hanging with on many of them.. AZ FB, Brisco, Houston etc maybe others .. Always the same core and thats fine if thats ones choice but i dont agree Colo should follow the same mould for the sake of the few to repeat that again no. So ofc to stop that occurring i agree there should be changes from time to time when re balancing .. In the past it was always by volunteer BUT, it always ended up being the same few moving about for the benefit of everyone else and the rest got to enjoy the fruits of others labours, sacrifice and expense ... hows that fair on them ? cos most have m8s they would like to hang with too.... do you think they dont have preferences as well ? I know I do but I just think with Colo theres a long standing historic case of it being better overall to move people about from time to time and proven over 10 years to work out well overall.
Many play in exactly the same teams because habit and tribalism as well as friendship, its also easier for gear, products and everything else with a well oiled family who know each other well .. i get it bud i really do and feel the same about most i know well too TW for many has or is becoming a social platform ... all have friends lists and chats so it should be no biggie to continue socialising. Eg: you can make chat groups etc just like a town chat or have one off board like old times chatango etc.. so your social reasoning honestly dosnt hold water ... people have 15 other worlds to play in carbon copy FF groups & socialise if they wish.. Colo is different like it or not and was always purposely encouraged to shake up sides semi regular when balance required it ... the needs of the many outweigh the needs of the few.. or the one.
Promoting a community feel globally not just in a town or alliance is i suspect at least partly the key to Colo longevity. I realise you cant really force players to move about ... its more a question of are you in Colo as a social extension of other worlds & comrades or to FF on Colo where things are a bit different and always have been. ?
Now having said all that im not sure Colo atm NEEDS a massive shake up but probably just a moderate to small one.. personally Id let things run until end of November before shuffling about. It could be the issues strategies need to be rethought, im not in the camp of lets change things every time a battle is won too easily or even a few weeks of it... sometimes the pendulum swings back all on its own once people dig deep or rethink strategies.
In my day we wernt allowed to play the world we moderated and that was a good thing. Being neutral was a much easier position to hold without the bias accusations every key moderator has had levied at them who ever played, you included bud & you know the shtick