ZootSlimRollo
Member
More Cowbell !!!
This doesn't make any sense though, while each "market" have many different servers with different numbers (that mostly doesn't even come close to filling Battles) , before it comes to other markets even.We aim to have the same settings across all markets in order to keep the same gameplay across all language versions, therefore if a change would be made, we will introduce to all markets, not only to one.
We aim to have the same settings across all markets in order to keep the same gameplay across all language versions, therefore if a change would be made, we will introduce to all markets, not only to one. Of course, for testing propuse we may try different settings for a very short time to see how it performs, and if would be reasonable to make a change at all. We are constantly listening to your feedback about Fort Battles, and last year we have already made some changes regarding it.
I will soon read all the suggestion in the other thread about fort battles, and try to react to everything.
Well, there are more as I see. I will try to catch up with all of themWhich? Beta forum too? Or the ones on my signature?
We aim to have the same settings across all markets in order to keep the same gameplay across all language versions, therefore if a change would be made, we will introduce to all markets, not only to one. Of course, for testing propuse we may try different settings for a very short time to see how it performs, and if would be reasonable to make a change at all. We are constantly listening to your feedback about Fort Battles, and last year we have already made some changes regarding it.
I will soon read all the suggestion in the other thread about fort battles, and try to react to everything.
Dear RaiderTR,Robotic corporate answer loading ...
@Syntex @mnnielsen
1) Battle numbers. Based on our feedback and to balance the sides (attack vs defense), Nyborg has already changed the server settings for large forts on .Net worlds from 130 vs 120 to 150 vs 120. Would it be possible for you to slightly increase the numbers of attackers for medium and small forts as well? At least, to revert the number of attackers to previous ones before the changes last fall (100 vs 84 instead of 92 vs 84 for medium and 50 vs 42 instead of 46 vs 42 for small forts). That would help to make sides more equal until devs have time to work on the FFs.
2) Awesomia digs. Would it be possible to keep the weekly Awesomia dig by mods? These battles were very welcome by players and provided some FF action to old worlds without daily battles.
3) Migrations. Recently there was a lot of discussions about migrations and closing of the worlds. If it is not possible to close more worlds after world 1 at the moment, could you allow migrations from additional 1-2 worlds with the lowest activity?
Thank you for your kind answers!
Hi
I may not respond so quickly here, but I read all your messages
1. I can see what you say we will see if we can make it work.
2. It should be possible, I already do it in the other markets where I am CM .... I just have to put it in system here first.
3. This is a question I just need to have checked with those who are on the level above me first, before I can give a clear message about this.
And it wasn't liked by his superior but I guess he managed to calm her in the endthe numbers were also modified by CM on German worlds
Its not only 'a her' that need to be calmed, there are a few ;-) but Ill see what I can find out in the end the players are our core task - no players = no jobs = to much time to be around the family ;-)And it wasn't liked by his superior but I guess he managed to calm her in the end
Can you tell this to the game management too? Because that's why we have been begging for yearsno players = no jobs = to much time to be around the family ;-)