Update Feedback - 2.139

RaiderTr

Well-Known Member
Actually the link I shared shows both :'P
Worth to mention it lacks the premium Medal exchanges though.

Talking of premium.. Wouldn't be great if we could exchange 3 day ones too?
 

Joe Kidd

Well-Known Member
So any idea when the J.Cortina set will be available to sell?

It's bad enough that Inno made the OP Dueler class even more OP with a easily accessible power set (in a non-gambling tombola not requiring much financial investment) like Captain's and made it salable in a rather timely fashion. Then, you kick tank players in the stomach by making a set, that could have any hope of counteracting the OP Dueler class, only available in a gambling tombola requiring real life cash to fully acquire. Finally, you stand over us while we are down and laugh as you drag out the availability of the J.Cortina set for selling.

Seriously, what is the deal with all that? Why does Inno make it so blatantly obvious that they only care about customers that play damagers in fort fights? If they would just come out and state "Because it's the most profitable course of action.", I would accept that. Instead, on all your social media for The West you talk about enjoyment for all players and classes. It's all malarkey.
 

wyindywidualizowany

Well-Known Member
It's bad enough that Inno made the OP Dueler class even more OP with a easily accessible power set (in a non-gambling tombola not requiring much financial investment) like Captain's and made it salable in a rather timely fashion.

Lets not go that far. While i do agree that tanks get less love than damagers, it took a while for captains set to be auctionable too.
 

RaiderTr

Well-Known Member
Why does Inno make it so blatantly obvious that they only care about customers that play damagers in fort fights? If they would just come out and state "Because it's the most profitable course of action."
That would be a lie though. Because it would need Damager set to be be in DotD instead/too then.
And it would be sold somewhere between January and February from 213231 nuggets per item/chest.

But yea, exact opposite is happening.
 
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Victor Kruger

Well-Known Member
Why does Inno make it so blatantly obvious that they only care about customers that play damagers in fort fights? If they would just come out and state "Because it's the most profitable course of action.", I would accept that. Instead, on all your social media for The West you talk about enjoyment for all players and classes. It's all malarkey.

Its actually a pretty smart move for a game with a small player base, Forts and sets ARE what keeps the game viable and profitable. Smart marketing provides the trend that spends the most with more yummies... that happens to be damagers atm and this can be seen by the increase in them at battles of late. Why would any business not capitalise on that ? Focus will move onto another class at some point and players will probably respond just the same way, they have so far. Can always have fun questing or collecting or building a church even, heck you could even duel, there is zero requirement to fort. Its a choice and all about perception of what a player considers enjoyment.Its not false advertising at all, just good strategy and profitable. The cash cow milking will continue as long as players are prepared to hand over that wonga. When they arnt it'll be all over.

Remember it was and will always be a business first. No profit, no game, its really that simple.
 

RaiderTr

Well-Known Member
Not a rocket science that Fort Battles and related things are what bring them most money.
But they aren't as smart as u make them out to be.

> They don't encourage them and/or current rewards are just meh. (& only Damagers get them really)
Instead, they keep making copy-paste clicky events and quests.

> They don't merge/migrate dead servers so that there would be more people to play with/get money from.
Unless they expect people to spend money for inconsistent and incompetent "Battles" aka Bar-brawls?! That consists of max 40 people or something in total.

> Inno didn't favor Damagers (& wannabe Damagers) because they were many, instead, they became this many because Inno favored them for too long with Cheesy Damage formula and OP sets.

So yeah, Fort Battles were imbalanced for too long, and they still are, so wouldn't it be much more profitable if they were balanced?
(Same goes for all PvP features)

Do you know how many consistent Fort Fighters and decent Battle Leaders left for good, after Union Officer madness aka 'last nail in the coffin'?
I know. About %25 and %50, or even more, respectively.
 
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Victor Kruger

Well-Known Member
Smart enough to have built a global business worth 260m EUR you mean ? :roll:

They probably get your money regardless and regular enough dont they Raider ? and most die hards too for that matter. Dont see people refusing sets that help them do what they like to do or hear any complaints then and most use and obviously purchase them so yea, the marketing works well enough it seems. ;)
Inno dosnt do what to players think makes sense or want sometimes, no kidding :lol: but theres nothing new in that .....its just another business with business people running it and developers who do a job not players.. its not a labour of love or a hobby or entertainment or a social platform for them, simply a day job. Plus its an old game that makes Inno peanuts compared to other games they produce with an ever dropping player base and ergo revenue. It dosnt even feature in most Inno reports or interviews any more and advertising is almost zero..https://www.mtg.com/wp-content/uploads/2019/03/6.-InnoGames-Hendrik-Klindworth.pdf.

The west just isnt a priority, hasnt been for a long long time, players have whined and moaned forever about this or that unfair, bad direction blah blah... me included in the past. It is what it is, i stopped letting it bother me a good while back as I found it just made one bitter. I see it since my return with some clearly jaded and fed up yet continue to pay Inno anyway ? :blink: . Makes zero sense to me but hey ho.

Most players and many leaders left a long long time ago m8 .. me included. 100k a world was its peak, now its just a few thousand on Kansas with many being the same players as on other worlds already. Id say around 20% on all worlds are the same players, maybe more. The die hards of which every game has some. With a low and ever dropping player base.. Expect business these days including Inno to go for the short term profit squeeze every time. Sorry to break it to you but thats just the way it is.

*Gives Kidd a cuddle* :lovetw:
 

RaiderTr

Well-Known Member
Smart enough to have built a global business worth 260m EUR you mean
I was referring to their mis-Management of this game. They could make much more revenue still. If they cared just enough.
Ps. MTG still bought %51 of Inno though.
They probably get your money regardless and regular enough dont they Raider ?
3 times in 2 years I think.
I can't remember the "bonus" I got on the first but 2nd was %500 (both before Idaho died) and 3rd was %150. 1st and 2nd Nugget bags is all.

I won't pay to a PvE set and I'd rather have them stop doing OP (as in, much stronger than Tombola counterparts) PvP Nugget sets but yea :no:
Dont see people refusing sets that help them do what they like to do or hear any complaints then and most use and obviously purchase them
Feels like you missed the point. Back to first quote above.
And:
> They don't merge/migrate dead servers so that there would be more people to play with/get money from.
Unless they expect people to spend money for inconsistent and incompetent "Battles" aka Bar-brawls?! That consists of max 40 people or something in total.
Now imagine 2x Colorado. Or.. Colorado being a high-quality PvP world via some migrations/merges.
The west just isnt a priority, hasnt been for a long long time
Figured. And yea, I've gone to those Sites too. They ignore The-West, even though it's dumb.

If they only cared just enough to make a Mobile App. (Then went with balancing PvP stuff)
I mean, they did bothered with Flash to HTML5, although a little bit later than their other games. But that's it.
Most players and many leaders left a long long time ago m8 (...)
I/We know. But we still had just enough.
Now it's a needle in haystack.

Being able to Hold Towers (somewhat) will/might help a little bit though.
 
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Victor Kruger

Well-Known Member
I was referring to their mis-Management of this game. They could make much more revenue still. If they cared just enough.
Ps. MTG still bought %51 of Inno though.

It is theirs to mismanage, but from a gaming business perspective did they ? its still going 12 years later and ticking them over a profit after all , imo they just found better revenue makers and obviously invested in that model instead....


Now imagine 2x Colorado. Or.. Colorado being a high-quality PvP world via some migrations/merges.
imagine it ? for many years all active worlds were better than colo, imo sets have done nothing to make them any better just bigger hits and damage .. I dont subscribe to the elite world thing... if anything its the lack of lower lvl players or their ability to hit anything/get rewards for being there like all the rest thats not helping.... I hear it all the time not on colo but others.. come to forts we need you.. go.. be online for the entire time misss 80% hit once and end up with 2 bonds and 200 xp and an empty energy tank back in bed ? im not surprised for many its a big fat turnoff, i wont go when low lvl on older worlds either..


If they only cared just enough to make a Mobile App. (Then went with balancing PvP stuff)
I mean, they did bothered with Flash to HTML5, although a little bit later than their other games. But that's it.
yea but they dont care do they ?

I/We know. But we still had just enough.
Now it's a needle in haystack.
With so much dependent on how many damager nugget munchers an alliance can gather together, id say the need of all but basic leading is almost gone too.

Now if they just made the fort sector maps or structures changeable or random every battle...................... that would make it interesting again for me at least.
 

RaiderTr

Well-Known Member
its still going 12 years later and ticking them over a profit after all
U call this as.. "going" ?
Die-hards was it?

Honestly, we don't disagree fundamentally.
But it feels like.. u agreed to disagree, lol

Like it has nothing to do with "Elite world" nor I am fan of 10 years of power crept Sets.
It's about making the best of the small player base u have and not making it any Smaller. (Could just make it bigger too but yeah)
Like.. https://forum.beta.the-west.net/ind...manian-servers-are-dying-we-need-changes.3634

Maybe u should check some of our topics of the last 2 years first. (Hint: All-in-one signature)

But it's still a good possibility that u just gave up and want others to do the same.
Maybe we will some day too but well..

I just hope u aren't one of the freaks that think 5v5 on a Big Fort can be "fun" though :roll:
With so much dependent on how many damager nugget munchers an alliance can gather together
What did I say different than this?
Union Officer was like (practically) %50 better in any way than any Upgraded Tombola Damager gear.
Still the best tbh. Captain comes close on Attack (except meh Weapon set) but Defense? Nothing.


Honestly, we don't want too much.
Some Formula changes, which we ALMOST had, and some Merges/Migrations..

Mobile app would bring tons of players too but that's even more unlikely.. Since they ignored the high demand all this years.
 
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Victor Kruger

Well-Known Member
U call this as.. "going" ?
Die-hards was it?

Honestly, we don't disagree fundamentally.
But it feels like.. u agreed to disagree, lol

Like it has nothing to do with "Elite world" nor I am fan of 10 years of power crept Sets.
It's about making the best of the small player base u have and not making it any Smaller. (Could just make it bigger too but yeah)
Like.. https://forum.beta.the-west.net/ind...manian-servers-are-dying-we-need-changes.3634

Maybe u should check some of our topics of the last 2 years first. (Hint: All-in-one signature)

I just hope u aren't one of the freaks that think 5v5 on a Big Fort can be "fun" though :roll:

What did I say different than this?
Union Officer was like (practically) %50 better in any way than any Upgraded Tombola Damager gear.
Still the best tbh. Captain comes close on Attack (except meh Weapon set) but Defense? Nothing.


Honestly, we don't want too much.
Some Formula changes, which we ALMOST had, and some Merges/Migrations..

Mobile app would bring tons of players too but that's even more unlikely.. Since they ignored the high demand all this years.
We are not so much disagreeing Raider as you seeming to not understand who decides what happens is not what you or a few serial posters on a forum want. Been there done that for years, nothing will change.. Ill say it again, the West isnt a focus nor worth the money, hrs or time let alone the investment of an app to Inno.

Still going it is, i call 12 years a success and thank your lucky stars forts are still making them money.

Honestly you want the same others have for years, I understand perfectly but you arnt going to get it. I would suggest you digest that truth and come to terms with it.

But it's still a good possibility that u just gave up and want others to do the same.

That is one dumb and childish thing to say m8, you know it and should be beneath you :hmf:

It is not a question of giving up. I came to accept all things must end and chose not to watch the decline further. I had done all that i wished to in version 1 and unwilling to pay for what i considered had become increasingly lower entertainment value at relatively high cost... That and it was time to spend less online and more on RL pursuits and family. Vac was a good compromise, it just went on longer than expected is all.

Others can do as they wish and make their own judgements, but i gotta tell you Raider most made it long ago...... I shall play as long as i wish and can be bothered to, just as most others will and have.. that you dont like hearing a different slant on the same old issues isnt my problem bud

Battle time ill give you a kiss n a hug.. *checks ive eaten onions*
 

DeletedUser15368

If I thought there was no chance to fix the big problems with the game, I would simply Goodbye Tool. But lately they've actually been trying... Coming up short, but trying nonetheless.
And yes it's their game to f up beyond all playability (as we have seen), but they then constantly ask for feedback on how to make it better.
They would make so much more money with a stable game and decently priced-pixels, it really is a shame they targeted gambling addicts with more money than gaming integrity, and that's literally all that we've been coasting on for a few years now. Not exactly Innovative, but maybe, at the risk of Triggering the English, the EU itself will come to our rescue and ban some more of the companies' negative practices.

We've won Browser Game Of The Year, twice, and now we're a casino simulator, and I know this is why basically everyone we ever knew from the game has quit, however I genuinely don't believe this was the goal of these mis-managed years, and if we don't keep asking for very important yet simple things like migrations (which you know there is a strong historical precedent for when there's not enough players on a world for it to function), they'll certainly never happen with this management who I strongly believe has never seriously played The West, therefore can't understand the needs of the communities. I think at least half of the players on Kansas are refugees from other, completely non-functional, servers, which is good or us, but imagine what it's like back home for them when Kansas, the arse end of .net, is an improvement.....

When the game's development finished, it was stated that changes would be based on community feedback, well the feedback from every community in the game is that forts are broken due to tombola power-creep and we need migrations. What they choose to do with the money-making gambling part of the game is up to them, but the actual gameplay should be strongly based on the players themselves, as was always intended by the creators. No one to play with means no reason to drop 50 euros on a single set in a decade old game, but also therein lies the unfairness that makes people quit the game in their masses.

So keep trying, Raider and anyone else who wants The West to go back to being a fun game, over a spam-questing, berry picking, casino simulator with broken PvP and <300 player worlds.
You say forts are what keep the game viable and profitable, of course everyone agrees with this, but they aren't exactly viable (to me) on more than maybe two worlds in the entire game at the moment (EN15 and HU14), and they even appear to struggle there due to lack of tank classes. And on a personal note, I don't want to play as an Adventurer anymore, but I have soldiers trapped on dead worlds. We just had an International Fort Battle Championship, where they banned the strongest damager set, but attack still won 95%+ of the battles and I believe this was the first time the suits actually realised there's a MASSIVE problem with their game, despite years of trying to get them to see that. And I'd like to point out that as soon as the IFBC ended, they [did a thing some idiot complainer asked them to do.] Well about 5% of what the idiot asked, but still, defending towers are now viable due to players moaning for changes (for good or for bad, I haven't really decided yet)
Also a relevant Beta thread, feel free to get involved: Let's talk about Fort battles, adventures and duels. It'll be a lot more useful than arguing on .net forums, since they're directly asking for opinions on PvP, and how to improve these vital aspects of the game. You are totally welcome to give up on InnoGames as you eluded to, I definitely wouldn't think that's a strange decision.
 
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