cpt.N3M0
Well-Known Member
Proposal
I as a lot of others would like to be able to have more classes of fort-fighter ,
not only to differentiate the game but also to personalize it and make everyone
bound with it in a personal way!
Current Workaround
Right now there are few classes that i show in this graph:
-Tank : full hp , low damage
-Shooter : no hp , high damage
-Full Resistance : no hp , full resistances
than you have all the shades on the middle , tank with high resistances from sets , tanks with high dmg from sets ecc...
and i pointed out the effectiveness of those classes with the red poligon .
Details
the main idea of fort battle is that you can move , shoot , dodge to achieve your team victory !
With some little changes we could add more classes ,
its not my job to redesign a game like the west ;
I am a junior concept environment concept artist nothing further from a game designer
but I found that you already implemented some of those dinamics on adventures:
like buffing allies or healing them... so i will point out those as a starting point
than you or readers will add more.
Healer : Reparation skill , blue attribute , it heal each round a target ally or the sector (great balances effort to not make it boosted)
he will require you to have no hp and leadership to be more effective
Defensive support : Tactics skill , yellow attribute , he will boost the defensive stats of every allies in his sector for the upcoming round
resistance , dodge probability .
require to have Hp but no leadership . (i dont really know )
Offensive support : appareance skill , Yellow tree , same of the defensive support but boost hitting chance and damage multiplier
require no HP and full leadership , every class except dueller ... work similarly but is not that effective soo it boost them , that's
the thought ; if you wanna do dmg you can still be usefull .
taking away soldier leadership bonus and giving him from everyone that boost Leadership and have 0 hp and low resistance
Another option is to add other classes bonuses to add some more variety or some more ways to play !
I dont know what to suggest but there quite a bounce of things that you could add to each character class
to spice up fort-fighter classes variety
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3/9/2020 update to the idea -
Micro-rework to Fort Rifles to create 2 new class in one hit without changing any game mechanics
Today an in-game friend gave me the insight of a class that could broke the dyadic sistem that we use in FORT FIGHT ;
I am proud to present you the "Back-line sniper" , "Long distance sniper" the "anti-sniper" :
his main difference from the sniper is that his sets of skills or weapons will allow him to shoot not at the closest target
but at the furthest !
kinky idea ah ?!?!
giving this skill to the rifle would result i think into a kinda balanced sistem because HP tanks cash but are not able to hit close shoot , think about the long one , the resistance tank is able to cash out damage from hp tank but could be able to hit sniper and normal sniper could decide who they wanna hit : they wanna play to score big damage or they wanna play for the team victory !??
that tryadic sistem is very balanced.... and i think .... i think .... i think to be a nerd....
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Abuse Prevention
that's a point you should figure out balancing those classes and making no-fly zone for mid-way builds or allow those
only for Patreon-Players
Summary
More fort-fighting classes mean more player exteriorization of their personality and game bound,
more items sets possibilities ,more event item sets before the spike up of the level% , more Mid-way pay-to-play sets.
cmon hire me ;D
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
I as a lot of others would like to be able to have more classes of fort-fighter ,
not only to differentiate the game but also to personalize it and make everyone
bound with it in a personal way!
Current Workaround
Right now there are few classes that i show in this graph:
-Tank : full hp , low damage
-Shooter : no hp , high damage
-Full Resistance : no hp , full resistances
than you have all the shades on the middle , tank with high resistances from sets , tanks with high dmg from sets ecc...
and i pointed out the effectiveness of those classes with the red poligon .
Details
the main idea of fort battle is that you can move , shoot , dodge to achieve your team victory !
With some little changes we could add more classes ,
its not my job to redesign a game like the west ;
I am a junior concept environment concept artist nothing further from a game designer
but I found that you already implemented some of those dinamics on adventures:
like buffing allies or healing them... so i will point out those as a starting point
than you or readers will add more.
Healer : Reparation skill , blue attribute , it heal each round a target ally or the sector (great balances effort to not make it boosted)
he will require you to have no hp and leadership to be more effective
Defensive support : Tactics skill , yellow attribute , he will boost the defensive stats of every allies in his sector for the upcoming round
resistance , dodge probability .
require to have Hp but no leadership . (i dont really know )
Offensive support : appareance skill , Yellow tree , same of the defensive support but boost hitting chance and damage multiplier
require no HP and full leadership , every class except dueller ... work similarly but is not that effective soo it boost them , that's
the thought ; if you wanna do dmg you can still be usefull .
taking away soldier leadership bonus and giving him from everyone that boost Leadership and have 0 hp and low resistance
Another option is to add other classes bonuses to add some more variety or some more ways to play !
I dont know what to suggest but there quite a bounce of things that you could add to each character class
to spice up fort-fighter classes variety
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3/9/2020 update to the idea -
Micro-rework to Fort Rifles to create 2 new class in one hit without changing any game mechanics
Today an in-game friend gave me the insight of a class that could broke the dyadic sistem that we use in FORT FIGHT ;
I am proud to present you the "Back-line sniper" , "Long distance sniper" the "anti-sniper" :
his main difference from the sniper is that his sets of skills or weapons will allow him to shoot not at the closest target
but at the furthest !
kinky idea ah ?!?!
giving this skill to the rifle would result i think into a kinda balanced sistem because HP tanks cash but are not able to hit close shoot , think about the long one , the resistance tank is able to cash out damage from hp tank but could be able to hit sniper and normal sniper could decide who they wanna hit : they wanna play to score big damage or they wanna play for the team victory !??
that tryadic sistem is very balanced.... and i think .... i think .... i think to be a nerd....
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Abuse Prevention
that's a point you should figure out balancing those classes and making no-fly zone for mid-way builds or allow those
only for Patreon-Players
Summary
More fort-fighting classes mean more player exteriorization of their personality and game bound,
more items sets possibilities ,more event item sets before the spike up of the level% , more Mid-way pay-to-play sets.
cmon hire me ;D
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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