DeletedUser30814
Today I want to propose something, something that I think would rekindle the desire to play for many players, would bring back many old players as a result would automatically increase the activity and gains for those at InnoGames, I would like to promote this idea and everything related to it.
Lately we've had problems with forts, old times were five battles per daily and never stopped, now it's one at two days and there are 15 vs 10 teams and in this situation are many servers (beta included) ... For many players the fort battles were the main reason for liking this game. Just even before I write this ticket, I talked to a player who invested several thousand euro in the game, he tells me ... I left stared after I asked him, his answer was = >>> 'BOREDOM' .Then i asked him what would you bring back enthusiasm for this game? He replied, BATTLES , another kind of reward, the activity at fort battles would make me to come back and that's how i got this idea .And let's be serious , we all know that many players would return, and many would resume its financial support for Inno, not just about those who don't use nuggets, it's about all categories of players (Play For Fun. )
This message could sound like an absurd requirement ,too new ,too different , but it is necessary for reviving this game ... and many, many players agree with this!
* The main need is changing rewards after battles, 4.5k xp that is not enough to all intents and purposes.
* In the past the maximum level had about 1.7kk maximum cumulative xp for level 120 (4.5k xp was received in a battle ,maximum xp) nowadays the maximum level (150) require approx. 23kk xp (approx. 14 times more than lvl 120 ) ... so it could grow, but it's not that, it's something that should be attractive to all players.
So my proposal is about the way of reward to be changed, so I tried to make a balanced one for all kinds of classes :
For adventurers :
100 XP for 1 dodged shot (if it increases the activity the adventurers would reach 100 dodged shots easily, so they would get 10k xp).
1 XP for 1 damage (let's say that on average an adventurer give 7.5K-10K damage).
= >>> Adventurers would get a total of approx. 20k xp per battle, I think that's something attractive ...
For duelists:
1 XP for 1 damage (if duelist job is to give damage there to receive their winnings)
= >>> Duelists would get an various XP version if they have a good day it will be a nice xp, but that does not favor or disadvantage to other classes and the other classes that may have good days and bad days ...
For workers :
200 XP for 1 landed shot (to say that the good days are averaging 35 shots would come about 7k xp, no more but no less)
1 XP for 1 damage (as the adventurer with an average of about 10k damage, so that much for a good day)
= >>> Workers, a little disadvantaged class so far, can keep up with the other classes, I think that's a very good and balanced reward...
For soldiers:
150 XP for 1 dodged shot (I know that soldiers can dodge as well as adventurers, but in general they use as a build full hp, so it's worth a raise of XP because they do not hit as well as adventurers does )
1 XP for 1 damage
= >>> There's always the problem, why full hp, I want to make damage ... as a soldier or even other classes, now it's no longer a problem, because a soldier with full hp would win very good xp ...
UPB does not have to disappear , it can be provided as now, is not affected by this idea, they should not missing !
!!!!!!!!!!!!!!!!!!!!!!! All these are suggestions above can be changed as well, I'm just a player, I try something good for everyone, not can be 100% effective and to please everybody, but would increase the activity drastically, and it's what hundreds of people agree !!!!!!!!!!!!!!!!!!!!!!!!!!!! .
Until now there were only advantages for us , the players are a source of income at those from Inno , may not suit everyone what you will see below, but do not forget they support us, they are the ones who invest in the game, and should not be something that would make the difference between a 'nugget' player and 'non-nugget' player and even if it be one, would be a little one , and I do not think anybody would be upset, and once you offer something in addition to others , it's normal to be a little more 'special'.
PS! for all, i'm not a 'nugget' player , do not think that i claim the 'nugget' players, i'm claiming all West's players, or at least I try!
-Inno could introduce new usable items in shop, not many, 1 for each class.
* Duelist (something like a bayonet for a + 100-100 damage) price 25 nuggets (only nuggets! otherwise Inno do not win anything if we can buy them with OUP).
* Adventurers (something usable which can provide 100 hiding/stamina/hp ) 100 Hide or other skill, even hp, seem much, but it is not, it is just perfect and worth 25 nuggets.
* Soldiers (can get the same thing as adventurers, or something different, I can't find something suitable because it do not come into mind ).
* Workers (can receive once in 5 rounds or so to have two shots instead of one, something like "Double barrel gun" ... but just 10 shots maximum to be like, or something close).
All these things used for just a battle, and bought only with nuggets!
For a surplus of income for those at Inno could be something like a potion in the shop (it cost 200 nuggets let's say) and provide 10% battles xp for 14 days (or 100 nuggets for 7 days) ... if you buy the potion you need battles and the battles would increase their activity.
All these things would withhold hundreds of players to leave the game, and would return hundreds, as I said, even the people who invested thousands of euro, would remain only for some beautiful fights and others would come back !!!
Everything I wrote above are some ideas that can be processed, discussed with many players by me, many agreed,i don't know if there could be something wrong with that, my idea isn't PERFECT, but I have some ideas, a beginning of the past!!!
PS! Please excuse me if there are some mistakes in my spelling or gramatical side , english isn't a native language for me.
Lately we've had problems with forts, old times were five battles per daily and never stopped, now it's one at two days and there are 15 vs 10 teams and in this situation are many servers (beta included) ... For many players the fort battles were the main reason for liking this game. Just even before I write this ticket, I talked to a player who invested several thousand euro in the game, he tells me ... I left stared after I asked him, his answer was = >>> 'BOREDOM' .Then i asked him what would you bring back enthusiasm for this game? He replied, BATTLES , another kind of reward, the activity at fort battles would make me to come back and that's how i got this idea .And let's be serious , we all know that many players would return, and many would resume its financial support for Inno, not just about those who don't use nuggets, it's about all categories of players (Play For Fun. )
This message could sound like an absurd requirement ,too new ,too different , but it is necessary for reviving this game ... and many, many players agree with this!
* The main need is changing rewards after battles, 4.5k xp that is not enough to all intents and purposes.
* In the past the maximum level had about 1.7kk maximum cumulative xp for level 120 (4.5k xp was received in a battle ,maximum xp) nowadays the maximum level (150) require approx. 23kk xp (approx. 14 times more than lvl 120 ) ... so it could grow, but it's not that, it's something that should be attractive to all players.
So my proposal is about the way of reward to be changed, so I tried to make a balanced one for all kinds of classes :
For adventurers :
100 XP for 1 dodged shot (if it increases the activity the adventurers would reach 100 dodged shots easily, so they would get 10k xp).
1 XP for 1 damage (let's say that on average an adventurer give 7.5K-10K damage).
= >>> Adventurers would get a total of approx. 20k xp per battle, I think that's something attractive ...
For duelists:
1 XP for 1 damage (if duelist job is to give damage there to receive their winnings)
= >>> Duelists would get an various XP version if they have a good day it will be a nice xp, but that does not favor or disadvantage to other classes and the other classes that may have good days and bad days ...
For workers :
200 XP for 1 landed shot (to say that the good days are averaging 35 shots would come about 7k xp, no more but no less)
1 XP for 1 damage (as the adventurer with an average of about 10k damage, so that much for a good day)
= >>> Workers, a little disadvantaged class so far, can keep up with the other classes, I think that's a very good and balanced reward...
For soldiers:
150 XP for 1 dodged shot (I know that soldiers can dodge as well as adventurers, but in general they use as a build full hp, so it's worth a raise of XP because they do not hit as well as adventurers does )
1 XP for 1 damage
= >>> There's always the problem, why full hp, I want to make damage ... as a soldier or even other classes, now it's no longer a problem, because a soldier with full hp would win very good xp ...
UPB does not have to disappear , it can be provided as now, is not affected by this idea, they should not missing !
!!!!!!!!!!!!!!!!!!!!!!! All these are suggestions above can be changed as well, I'm just a player, I try something good for everyone, not can be 100% effective and to please everybody, but would increase the activity drastically, and it's what hundreds of people agree !!!!!!!!!!!!!!!!!!!!!!!!!!!! .
Until now there were only advantages for us , the players are a source of income at those from Inno , may not suit everyone what you will see below, but do not forget they support us, they are the ones who invest in the game, and should not be something that would make the difference between a 'nugget' player and 'non-nugget' player and even if it be one, would be a little one , and I do not think anybody would be upset, and once you offer something in addition to others , it's normal to be a little more 'special'.
PS! for all, i'm not a 'nugget' player , do not think that i claim the 'nugget' players, i'm claiming all West's players, or at least I try!
-Inno could introduce new usable items in shop, not many, 1 for each class.
* Duelist (something like a bayonet for a + 100-100 damage) price 25 nuggets (only nuggets! otherwise Inno do not win anything if we can buy them with OUP).
* Adventurers (something usable which can provide 100 hiding/stamina/hp ) 100 Hide or other skill, even hp, seem much, but it is not, it is just perfect and worth 25 nuggets.
* Soldiers (can get the same thing as adventurers, or something different, I can't find something suitable because it do not come into mind ).
* Workers (can receive once in 5 rounds or so to have two shots instead of one, something like "Double barrel gun" ... but just 10 shots maximum to be like, or something close).
All these things used for just a battle, and bought only with nuggets!
For a surplus of income for those at Inno could be something like a potion in the shop (it cost 200 nuggets let's say) and provide 10% battles xp for 14 days (or 100 nuggets for 7 days) ... if you buy the potion you need battles and the battles would increase their activity.
All these things would withhold hundreds of players to leave the game, and would return hundreds, as I said, even the people who invested thousands of euro, would remain only for some beautiful fights and others would come back !!!
Everything I wrote above are some ideas that can be processed, discussed with many players by me, many agreed,i don't know if there could be something wrong with that, my idea isn't PERFECT, but I have some ideas, a beginning of the past!!!
PS! Please excuse me if there are some mistakes in my spelling or gramatical side , english isn't a native language for me.