Roapmap 2015: Q1

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DeletedUser8627

Howdy!

As promised and with great pleasure we publish the Roadmap 2015 and let you know about our plans for the current year. We want you to please remember that this is a best case scenario but we strongly believe that most of it will be implemented this year. Like all roadmaps it might shift, but no worries we will share insight into all changes as soon as the details are available. Some concepts for new features are ready, some are at the development stage and some are just ideas. We hope you are looking forward to all these changes just as we are.

Like in previous years, you can expect events, new quests and many contests not only on the forums but also on Facebook and even more is awaiting for you in 2015.

We strongly believe that our plan for The West will add quality and variety to the game, and playing The West will be great fun. Please feel free to share your feedback with us, ask questions and share this information with your town and alliance members.

The Roadmap will be announced to the Community every quarter of the year (every three months).

Q1:

Duel system improvements
Is not duelling the essence of The West? And because we know you just love duels we decided it is about time to make some duel system improvements. The duelling levels will be capped at four hundred and fifty. When you lose a duel one third of the duel experience you would have gained for winning will be deducted. It is going to be worthwhile to duel regularly, as when an active characters does not initiate any duel within forty five days they will lose 3% of their current duel experience each week. Good news is that duel motivation will never fall below 3%. Duel protection will be extended to seventy two hours and will be cancellable after twenty four hours by challenging another player at a reduced cost, but the job knockouts will no longer afford duel protection. And last but not least, items will be able to have duel level requirements and use bonuses that will reduce your duelling level. But if you think that this is all, you are wrong. More duel changes and balancing improvements will follow. Sounds good?

Item upgrading
What is the need to store three pairs of shoes, when you can have one super one? This is the idea of an item upgrading feature. You forge three exactly the same items into one higher tier item, and all items that have stats can be upgraded to become SUPER one day. As in real life, this will cost money and does not guarantee success. For upgrading items you will have to pay with dollars and upgrading can fail, when it does you keep your items but lose money.

Item Shopoptimization
Shopping should be a pleasant experience so we decided that the shop needs some pleasure optimization. Therefore, we will do some screen design improvements like clearer categories for a better overview. We will promote special offers better, so you will not miss a good bargain. There will be changes in prices of some items, couple of items may disappear from our offer and some may change their stats. We will analyse and optimize chests and their drop pool too.

Adventures optimization
What can be more fun than cool Adventures? Therefore we want to get more players into the Adventures, and for example an Adventure tutorial could be helpful for that. We will add more rewards to the Veteran Shop so you could use your Veteran Points better. Adding achievements are also planned so you could have clear goals when taking part in Adventures. Moreover, we will solve technical issues in the Adventures very soon.

Players reactivate players
Do you have an in-game friends that are no longer playing The West? Help us reactivate them and get cool rewards for that. First we will log all necessary data, and then…We will create a feature that would list all inactive players that you might know and then you will be able to contact them via our mailing system.
 
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