DeletedUser
Proposal
Make it possible for the duel level to go down.
Current Workaround
Not letting your duel level increase in the first place. This game progression though and is annoying in most situations.
Details
With a duel level closer to your actual duel level, dueling will be more closely matched to the potential skills another player might possess. When the duel level increases too much, you end up only being able to duel players 20 or more levels higher and with the current duel system, this almost certainly means a lot of losses. This makes it more or less game over for the players with a high duel level.
Abuse Prevention
Simply make the set up require enough failed duels that it's exploitation would cause the same sort oof disadvantage as having too high of a duel level. Something like losing duels 4 times to equal the amount of negative duel level adjustment as it would otherwise take to increase it.
Visual Aids
No visual aids necessary.
Summary
If the amount of XP given to the winning partner in a duel could be deducted from a duel level as it would apply towards increasing a duel level if you won, then players constantly losing because their duel level is too high could resume participation in the dueling aspect of the game.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No -Don't know, don't care, not my idea
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Make it possible for the duel level to go down.
Current Workaround
Not letting your duel level increase in the first place. This game progression though and is annoying in most situations.
Details
With a duel level closer to your actual duel level, dueling will be more closely matched to the potential skills another player might possess. When the duel level increases too much, you end up only being able to duel players 20 or more levels higher and with the current duel system, this almost certainly means a lot of losses. This makes it more or less game over for the players with a high duel level.
Abuse Prevention
Simply make the set up require enough failed duels that it's exploitation would cause the same sort oof disadvantage as having too high of a duel level. Something like losing duels 4 times to equal the amount of negative duel level adjustment as it would otherwise take to increase it.
Visual Aids
No visual aids necessary.
Summary
If the amount of XP given to the winning partner in a duel could be deducted from a duel level as it would apply towards increasing a duel level if you won, then players constantly losing because their duel level is too high could resume participation in the dueling aspect of the game.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No -Don't know, don't care, not my idea
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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