DeletedUser
Proposal
soldiers and workers are balanced for do dodges and duelist have many advantage against the other 3 class, the poor adventure class cant get box when be invisible, so i sugest do a change in adventurer bonuses
(i am a brazilian player and i dont know write in english very well, so sorry if cant understand)
Details
change the "chance of 25% to keep from being hit at all for the rest of the round" for 8% of do a critical with double damage, or 15% for deduct an additional 5% from the maximum health points, or 2% chance of the adventure give a counter shot when attacked, and will be balanced the sides in battle, a tower tank and a tower for do damage (i increased the %)
soldiers and workers are balanced for do dodges and duelist have many advantage against the other 3 class, the poor adventure class cant get box when be invisible, so i sugest do a change in adventurer bonuses
(i am a brazilian player and i dont know write in english very well, so sorry if cant understand)
Details
change the "chance of 25% to keep from being hit at all for the rest of the round" for 8% of do a critical with double damage, or 15% for deduct an additional 5% from the maximum health points, or 2% chance of the adventure give a counter shot when attacked, and will be balanced the sides in battle, a tower tank and a tower for do damage (i increased the %)
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